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ferlanga- 07-30-2008

This is the story of an old game called "Tattoo Fighters", I hope you guys enjoy the story as much as I did. Released in March 1995. Tattoo Assassins has become the stuff of arcade legend, but for all the wrong reasons. It represents one of the most tragic tales in game design - and perhaps the only verifiable example of a game being utterly dismissed by the actual programmers themselves. The original premise was straightforward, if a little ambitious - use Data East graphics hardware to produce a "Mortal Kombat" beater. The gameplay would include over 200 Fatalities, Animalities (this was BEFORE "Mortal Kombat 3" introduced them to the world), Nudalities (although nothing TOO explicit) and an array of "sickening moves", which basically consisted of farting and spraying diarrhea at your opponent. This is true. Bob Gale (producer of the Back to the Future movies) came up with the original 'story' and concept, while coding duties fell to 'Data East Pinball' (now Stern Pinball). Several problems soon became apparent, however, not least that of the host hardware falling some way short of being up to the task demanded of it. The game's production was doomed from the very beginning. Below is a transcript from one of the game's programmers who, due to the fact that he still works for the parent company, wishes to remain anonymous. "Tattoo Assassins was the brainchild of Data East Pinball's (DEP) Head of Engineering, Joe Kaminkow. He had become buddies with Bob Gale after Data East produced the Back to the Future pinball table - and from time to time Bob would send Joe his la-*test*-('") movie script. One of these scripts involved tattoos that came to life and did battle with each other, and it was here that Joe got the idea for a video game. MK2 was in the process of becoming the biggest arcade hit in recent history, so in typical DEP fashion Joe decided to do a rip-off of MK2. We'd have more hidden moves and fatalities than anyone had ever dreamed of. In fact, you could just randomly hit buttons and get a fatality. Each character had their bodies adorned with tattoos, which gave them their various powers and fatalities. The Indian character, for example, had an eagle on his chest; one of his many fatalities was that his eagle tattoo would come off his chest and crap on the other character, who would melt away. Each character had their own sets of fatalities, but a lot of the fatalities weren't character specific, like the Godzilla foot stomp fatality, or the fly swatter, or Cruise Ship fatality. As far a nudalities went, there would be a puff of smoke and your character would be naked, but with arms and hands in the appropriate places. and we'd tie everything together with a Hollywood film shoot to get the hype machine going full tilt. He then sold DE Japan on the idea, which was impressive since before TA (and after) DEP only manufactured pinball machines.". "As you may be aware, DEP (who became SEGA Pinball, then Stern Pinball) have always been known for cranking out sub-standard pins (pinball tables). The primary reason for this was lack of engineering manpower. While development teams at Williams would get a whole year to design, program & play -*test*-('") a given model, their counterparts at DEP were given only 3-6 months. To his credit, DEP survived because Joe was so good at snagging the best licenses for our pins, i.e. Star Wars and Jurassic Park.". "The team was promised $25,000 bonuses and $25 per game manufactured if we could make it to production within 8 months. This was a pretty juicy carrot, and we all hung out our tongues and nodded our heads and began chasing it like fools. Of course, hindsight is 20/20 and all that but I think you will agree that the deadline was ridiculous considering we had no video game experience whatsoever amongst us.". "During the whole project, we were required to work 12 hours a day, 7 days a week. Our lunch and dinner were take out - paid for by the company, which was great, but the purpose was to keep us from going out and having an hour long lunch or dinner break away from our desks. Every meal was a "working" meal, meaning we would have meetings in the conference room as we ate to keep from interfering with the "real" work. If we were late to work, or left early, we would be threatened with having some of our $25,000 bonus docked. The 'carrot' had become a big baseball bat we were beaten with almost daily. One guy walked out after having his bonus docked for coming in at noon, and he quit on the spot. The next day he was placated and he came back. I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically exhausted that I casually leaned over to the garbage can and vomited, after which I went right back to tapping away. My fingers never left the keyboard.". "Our biggest deadline was the ACME convention. We made it there with a game that played, but there were no special moves for any characters except for one electric zap thrown in for A. C. Current just before we got on the plane. The game was a joke but no one seemed to notice--we were congratulated at having made it that far, which was impressive only if you knew the whole story. One guy at the show made a point over and over again that he could get through the entire game start to finish by pounding the electric zap button over and over with one finger. I wanted to beat him senseless.". "The biggest problem at this point was that we were all completely burned out. We knew the game was crap, and that we were no longer capable of fixing it. After we got back from the show, we were so "crispy" that we no longer cared about the money--our only true reward for finishing up was that we wouldn't have to work on it anymore. The artwork looked pretty bad because it had all been a rush job to make the show. This was an incredible shame because the artists were so talented, but their talent were being scuttled in dealing with the crappy video source. New artists were brought on to help pitch in, but it was too little too late.". "New games like "Primal Rage" and "Killer Instinct" came out, and they blew Tattoo Assassins away. We resisted violently any attempt to change the game to make it better, because that would mean we would be working on it longer -- I've since read about this attitude being common in projects where coders are placed under very high pressure. The artists were hoping that the programmers would come up with some new game play feature to make the game sell, regardless of the quality of the graphics, whereas programmers were hoping that the ARTISTS would miraculously 'beautify' things so that the game would sell regardless of the game play. One programmer actually stopped working almost entirely in the hopes of getting fired -- he had signed a three year contract and would have to be paid off in a huge way if he got fired. He wanted out anyway to go get married and start up his own dot-com.". "Karla Keller was never going to be "Nancy", although that was who she was obviously modeled after. Lyla Blue was indeed Slash's wife. TA was actually developed within Data East Pinball in Chicago, IL. We had a working relationship with Slash because of the Guns and Roses pinball we created. His wife is a professional model.". "I remember our -*test*-('")ers. One of them posted some really scathing stuff to Usenet. We had several of our competitors' games in the lab with our TAs, and we'd have to go down to the lab every half hour to stop them playing pinball and make them go back to playing our game. We couldn't even PAY people to play TA it seems :)". Real Life : Gretchen Stockdale (Hannah Hart) gave up modeling and became a fully qualified attorney. Carlos and Daniel Pesina from Midway's MK series worked in Tattoo Assassins. After that, Midway didn't want them to work with them in "Mortal Kombat 3", so they killed Johnny Cage (the only Daniel Pesina character that didn't wear a mask) and excluded Raiden (Carlos Pesina). Maurice Travis (as A.C. Current in TA) became World Champion muay thai fighter just starred in Hong Fight film called The Champion. Won The Superbrawl extreme fighting Championships in Hawaii. Maurice character Zolar Become a kids WB 2 hour movie (The first live action at the KIDSWB). BTW did you know that in the game Megaman Zero, the original idea was that real X was going to be the bad guy? (that would had made so much more sense)

Dalemushashi- 07-30-2008

Interesting that Stern took over Data East. The only Video game's I've seen from Stern were released in the early 80's. They must of been very successful in the Pin-Ball field from 70 something to 95. Data East did a ton of stuff through out the years just to be bought by Stern? http://www.sternpinball.com/Out_of_Production.shtml Who owns the rights to Data East properties now? Stern still? Edit http://www.sternpinball.com/DidYouKnow.shtml http://en.wikipedia.org/wiki/Data_East

ferlanga- 07-30-2008

Data East probably has the most games i used to play in my childhood: Tumble Pop, Caveman Ninja, Funky Jet, Spin Master, Act Fancer (bizarre). Not to mention the NES port of B-wings was my very first NES game ever (im not sure what was my first game, only that it was a DOS games) Did you know that the button layout of the arcade game "Time Killers" is based on each part of the body? (well, that game is based around dismembering your opponent..)

decoy- 07-30-2008

tumblepop and midnight resistance were ma favs, midnigthresistance needs remake, i hope crashcommando PSN title will come close.

Dalemushashi- 07-30-2008

1.Midnight Resistance 2.RoboCopNES(Arcade is awesome too) 3.Chelnov,Atomic Runner 4.2 Crude Dude's 5.Heavy Barrel I've been Learning a lot about obscure arcade companies lately. Like Nichibustu who only did a few Anime related games and the awesome Radical Radial, the rest of their history is Mahjong titles. Their is also a company called raw thrills that still releases new arcade Video Games, they mostly suck though. Still good someones supporting the cause though. I even had a chance to play some arcade games pre-video era when I was at the Weirs beach area of New Hampshere . Some of them were really fun. Most require you to shoot or interact with card-board cut-outs. Better sound quality on these things then you'd think and actual hitting something that's really there has a big charm. I even saw a few from the 1950's.

ferlanga- 07-30-2008

Too bad most of their mahjong games feature ugly digitalized chicks save for a few anime based ones (Nyanpai, Vanilla sindrome and sailor wars to name a few) Not sure about this one but did you know some anime-based arcade games feature work from some hentai-manga artists?

Dalemushashi- 07-30-2008

I've heard of such games. Check this out. http://insomnia.ac/reviews/pc-9800series/nightslave/ This is a Mech action game with Hentai cut scenes in between developed for an old Japanese home computer. Here the kicker though it's an awesome game despite the sex factor. Some say it's the best mech action game ever and one of the best games of all time. Strange huh. Theirs a Japanese mege drive hentai-shmup but that sucked. Their are also quite a few hentai based freeware shmups,some suck others are good. Good list of any and all freeware shmups here: http://shootthecore.moonpod.com/database.php Check this website out for more sweet freeware stuff also. http://indiegames.com/blog/ I'm surprised that Data East actually did Commando one of the most influential games. Ever hear of Toshu(I may not be spelling this right)? They're a Japanese video game company that has developed more then a thousand games for other companies but they never take the credit. Their is a list out of their work but it's incomplete as they've developed for smaller companies that have disappeared as well as never completed projects. They're still around and developing today. Been around since early eighties too. They produced a special edition of FF7 for Square once. Some of are favorite games could be made by completly diffrent people then we've been giving credit to for decades.

ferlanga- 07-30-2008

That hentai shmup surprises me. I've searched every ecchi arcade game (they get ecchi at most) and none is more than hanafuda, mahjon, pachinko or qix. However if you feel like playing pachinko give it a try to the arcade game pachinko sexy reaction. Did you know of a freeware shmup called Fraxy? I really hate the gameplay but has a mode to create your own bosses; at first I tought the possibilities were limited, but discovered a fraxy boss database with some awesome bosses. http://fraxycompendium.pbwiki.com/FrontPage

Dalemushashi- 07-30-2008

I played Fraxy before, really a shame that it's an arena shmup and not just a side-scroller. Never knew it had a boss edit mode. My Uncle had a Wild West themed Namco Pachinko machine that I've played. Very fun, he's much better at it then I. Edit: Zing Zing Zip is awesome, check it out for mame. Very unique style funny voice overs and amazing graphics for 92. It also seemed to be doing Psikyo style bullet patterns before it was in style.

ferlanga- 07-30-2008

Well, I said that particular game because the anime girls you get to undress. A shame the sequel is not as good. When I was little I remember I played a games called "hacha mecha fighter", quite odd, its a horizontal shmup about a weasel flying a toy plane and shooting veggies or fish. ah shit, I really want a revival of Darius games. I was even thinking about mailing Taito of japan just for fun to see if they take me seriously (considering they have someone who understands english first).

Dalemushashi- 07-31-2008

Sold me on Hacha. Sorry I kind of noticed where you were going, but thought that you were just recommending a pachinko game. I'm sure they are a lot of Undressing based Pachinko games. I'm guessing you've already tried G Darius and Gaiden. Their is Darius twin for SNES, not great or anything but a fan of the series should like it. Exzisus might strike your fancy. Raystorm is sweet too. You'll like Die Slave if you like TF5 http://freegame.on.arena.ne.jp/rank/game/dieslave.html Biohazard Battle(Crying) and Curse(Japan only) are pretty fun Mega Drive shmups. Mega Force is also good. Prehistoric Isle2 is a game I just discovered and it's really really awesome, easy, but amazingly fun. Fun Fact: Cave, Raising and Psikyo all came from former members of Toaplon. Fun Fact:Giga Wing2 holds the record for most possible digits for a score. As well as the highest high score.

ferlanga- 07-31-2008

For arcade there arent many ecchi pachinko games (can only think of 2) Im a huge fan of Darius, the only ones I dont have yet are the mobile phone game, Darius DokomadeTatakaemasuka for sharp x68000 and the lousy darius+ My favorite is Darius Gaiden, I like it more than G-darius because the boss battles feel more awesome (and you dont have a beta beam to save you), tough I dont get why every video of somebody playing Darius Gaiden has the super autofire (even I could record a playtrough with super autofire and call it superplay) :? I was interested in biohazard battle but never downloaded it. Im not sure about Prehistoric isle 2, I like 1 more. For some reason 2 looks odd, like a cult film. You should check MAWS, a database for arcade games.

Dalemushashi- 07-31-2008

That makes sense seeing as they're are played in public places. I suppose they would be great for your own home though. Their was this 3-D fighter in development where two men would fight and the losers girl-friend would have to strip for the victor. Most of the stripping was taken out of the final version for obvious reasons. Still having a beta version of the game for an adult only section of an arcade would be sweet. Most people consider Prehistoric Isle2 to be ugly. It uses that same clayish graphic technique found in Blazing Star. I like it though.

Fulgor- 08-02-2008

Anyone have an idea of what happened to Yumekobo? The company behind Pulstar, Blazing Star, Prehistoric Isle 2, etc... Did you know that SNK grabbed some character inspiration from Psykio's Daraku Tenshi, to create K'dash and Maxima? http://darakutenshi.4t.com/cool.jpg http://darakutenshi.4t.com/haryness.jpg http://darakutenshi.4t.com/haiji.jpg In fact, the Daraku Tenshi team moved after to SNK, no wonder the same resemblances.

Dalemushashi- 08-02-2008

Yeah Falcoon did the character designs for KoF's(Later) and FA. I didn't know that they shared development members.

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