Yeah Akura linked to that blog ages ago.
forumer.com/viewtopic.php?t=574" target="_blank">http://killer7.6.
forumer.com/viewtopic.php?t=574
http://en.wikipedia.org/wiki/Project_%27S%27
The Radio drama is only the first product in Project-S.
Since both Kojima & Suda happen to be two of the gaming industries most eccentric aeteurs.
I have reason to believe that we can't rely on the vague information that both Kojima & Suda have been presenting us with everytime the question about Project S pops up.
Especially Suda, he acts like the Project-S doesn't even exist.
http://www.gamasutra.com/view/feature/1512/die_without_regret_an_interview_.php
I remember a long time ago you were talking about maybe working with Kojima, has anything come of that?
Suda: Did I ever say that? I did? Maybe to pay empty compliments? Really? I said that? I don't have any plans to work on a game with Mr. Kojima at the moment (laughs).
(Whereas Kojima stays mute.)
If you notice both of them seem to be quite evasive about P-S.
Why is that if we all are already aware that P-S is Snatcher?
My opinion is that it's actually a collabo joint between Snatcher & Silver Case. (Hence the S in project S.)
Which imo, could work.
Both games take place in Japan.
Both games deal with body snatching as some kind of plot device.
Silver Case is more focused on metempsychosis between hosts.
Snatcher is about Terminators who ripped off the skin from human beings & than wear it in order to conceal them selves within the human populace.
The only thing that would need some adjusting is the time frame.
Silver Case takes place in the present, whereas Snatcher is set in the future.
It wouldn't be too hard though. The only thing that needs to be done is to insert Silver Case's setting into Snatcher's future.
Unlike Snatcher, Silver Case doesn't really have any iconic characters that you are supposed to connect with.
(Except for maybe Tokio, Sakura, Tetsuguro, & Sumio.)
Silver Case is more about it's background story & setting, & imo Silver Case's themes would blend in perfectly with Snatcher's.
Note: To clarify what I mean by no iconic characters. What I'm saying is that most of the SC characters are expendable & could die in any given moment. The only reason why Tokio, Sakura, Tetsuguro, & Sumio are considered mains is because they've been in more than one Kill the Past game & are still alive to talk about it.
A Silver Case game can exist without Tokio, Sakura, Mr. Kusabi, & Sumio.
A Snatcher game, just isn't a Snatcher game without Gillian Seed, or Jean Jack Gibson the original J.u.n.k.e.r. before Gillian came around.
Even you said it yourself.
From what I've been playing so far, I can say it's awesome, and this from a purely atmosphere/setting point of view. It also reeks of sophistication and class, the kind that wasn't really present in neither Snatcher or Policenauts, two great games with similar mechanics.
SC also gets rid of all the ripoff that plagued both these games, and the result is, ironically, an atmosphere resembling Blade Runner much more than Snatcher, who practically ripped of every surface element from that movie.
Silver Case managed to feel more like Blade Runner than Snatcher did.
Despite the fact that Silver Case isn't trying to be like Blade Runner at all.
That's quite a feat imo. Considering that SC isn't even cyber punk.
If I were to classify SC it would be a noir film, using Ghost in the Shell Japan centric politics, along with some X-files style mystery used as a backdrop.)
A Snatcher/Silver Case collaboration project was actually one of my first guesses in this thread.
forumer.com/viewtopic.php?t=361&start=3" target="_blank">http://killer7.6.
forumer.com/viewtopic.php?t=361&start=3
(Or at least that's the message that I was trying to convey. As long as you ignore all the MGS bashing in my post.)