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killer7 >>Discuss about the game >>I GOT FSR on my DS!!!!


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Xed- 03-26-2008

Something about the new levels? There is any reference to No More Heroes or Killer7 or Michigan?

KIRBY 7- 03-26-2008

I don't think it is coming out stateside by this date. That sucks ass. DS's are region free right? So that means that I could just cop the Euro version & play it on an American DS. On one hand, there are some great localisation teams such as Treehouse (Baten Kaitos: Origins) and the Square-Enix team that did Dragon Quest VIII/Final Fantasy XII. I highly doubt that anybody is willing to shell out the dough for a FF XII like localization. Especially not for SC, because it's a text based game. Well it lacks that song from the beginning idk why they cut that song it sounded good. http://youtube.com/watch?v=EUkmvPidyVc Here's another FSR intro. (It's fanmade, but I couldn't resist. I needed to use that FSR R-15 remix.) http://www.youtube.com/watch?v=t5SdMp_8Xww That song also played an integral role to the story as well. Is the save point remix still in FSR? http://killer7.3dactionplanet.gamespy.com/FSRremix.mp3 That shit weirded me out like fuck when I first heard it after Ed walked me to my room.

KIRBY 7- 04-03-2008

Gameplay video of the DS version http://www.youtube.com/watch?v=6oPR3S0bxus I can definitely see why this game received average scores from Famitsu when compared with the PS2 version. The music has been downgraded. They use the same tunes (Except the intro song, as mentioned by Venom.), but not the same instrumentation. The shit on the ds sounds like a bunch of bloops & bleeps. Compare the PS2 version of Cuban Overture http://killer7.3dactionplanet.gamespy.com/FSR~CubanOverture.mp3 to the 16-bit sound chip crap that's in the DS port. The navigation is all off as well. You can't even see Peter Bochwinkur when you get to the parking lot. (FSR is supposed to navigate like Dreamfall or a typical Silent Hill game.) Ah, man there is just so much wrong with this port. That I don't understand why GHM even bothered with it. They most likely wanted to utilize the touch screen to full effect. I'd much rather have the game as close to the PS2 version as possible. (Minus the mickey mouse sized feet & hands.) I think it's hilarious how they still say "juck in" instead of "jack in" I'd hate to say it, but I think GHM should've ported this over to the PSP instead. So far the only thing that's actually better about the DS port is that the characters have proportioned feet & hands now. Something about the new levels? There is any reference to No More Heroes or Killer7 or Michigan? I'd like to know that as well. (The relation to K7 at least, not michigan.) Unfortunately (judging from the gameplay video.) it seems that most people can't even get inside the hotel FSR in order to get the game started.

Xed- 04-03-2008

Gameplay video of the DS version http://www.youtube.com/watch?v=6oPR3S0bxus I can definitely see why this game received average scores from Famitsu when compared with the PS2 version. The music has been downgraded. They use the same tunes (Except the intro song, as mentioned by Venom.), but not the same instrumentation. The shit on the ds sounds like a bunch of bloops & bleeps. Compare the PS2 version of Cuban Overture http://killer7.3dactionplanet.gamespy.com/FSR~CubanOverture.mp3 to the 16-bit sound chip crap that's in the DS port. The navigation is all off as well. You can't even see Peter Bochwinkur when you get to the parking lot. (FSR is supposed to navigate like Dreamfall or a typical Silent Hill game.) Ah, man there is just so much wrong with this port. That I don't understand why GHM even bothered with it. They most likely wanted to utilize the touch screen to full effect. I'd much rather have the game as close to the PS2 version as possible. (Minus the mickey mouse sized feet & hands.) I think it's hilarious how they still say "juck in" instead of "jack in" So far the only thing that's actually better about the DS port is that the characters have proportioned feet & hands now. Yeah, now I feel really lucky. I special ordered the ps2 version just a few days ago. I'd hate to say it, but I think GHM should've ported this over to the PSP instead. I always thought the same thing about the port. Silver Case can be ported on the DS, but FSR? Initially I was hoping that they would have ported it on the wii, just to because of NMH. I mean, SC had been already announced on the DS, so was nearly impossible to see FSR on the psp. Well who cares. I'm gonna play the ps2 version. I'll buy the ds version when it comes out in english to full understeand the plot.

kaxantrom- 04-04-2008

then we get a downgraded port >.< I dislike that ......

kaxantrom- 04-07-2008

I will still get it anyways I want to go more into Suda's games but the problem is that if it does not come stateside I am fucked because I don't import games, I never did that b4 I wanted to import Tingle Rupee land and Jump Ultimate Stars but nah, it better come stateside, not even the european version 1- no enough money :P 2- never bought things online so, nah Atlus do something >.<

kaxantrom- 04-28-2008

no sight of a stateside release >.< this reminds me of some people who for this reason they always say "I wish I lived in japan" haha I did say that b4 but not more xD :p man....

Xed- 05-05-2008

I'm downloading the rom of the ds version right now, I'll post here if I find something intresting.

decoy- 05-21-2008

http://www.neogaf.com/forum/showthread.php?t=299110 finally...?

kaxantrom- 05-22-2008

god for europe bad for us :P

Visionnerz- 05-22-2008

DS is region free, so it's not that bad.

KIRBY 7- 05-22-2008

It's still quite vexing considering how we're not getting FSR officially ported to U.S. release. It annoys me, because this is finally a Suda game that doesn't rely on satire, and stupid one liners. (A lot of his earlier games didn't.) Does anybody here have a neoGaf account btw? Every time I read a neogaf thread I always want to beat the shit out of everybody posting in the thread, because everybody is always speaking heresay. (Heresay from neoGAF is often masqueraded as fact.) I was trying to register just so I could spread some correct information about FSR. I wasn't able to register with my topdrunkee(at)norika-fujiwara account, because it's recognized as a free e-mail account. I do have 3 or 4 gamespy e-mail accounts that I never use, and it will remained unused to this day. The other 3 accounts were reserved for akura,angel, & jedilink, but I never handed them out. (My g-spy e-mails uses the same exact webspace as the main K7 SIN site. So it could potentially create an opening for hacking.) I think it's for the best though. Since all I would do is troll & snipe if I were ever a member of neoGaf. I just despise that community in general. Too many fucking fanboys at neoGaf who don't know shit, but they speak as if they do. Which further creates confusion, and makes my work on the Suda games harder than they should be. Since I'm typically stuck having to answer inane questions based off of incorrect data that some Suda fans have obtained from neoGAF. Here is what I intended to write at that thread until I realized that I need to use my gamespy accounts in order to join. (I'm not taking that chance, so fuck it.) ------------------- Originally Posted by Beaulieu: nope. try again. Yar, that be a trailer. That's not a trailer at all. Read the title. It says intro. I know for a fact that this is the PS2 intro, because I am the one who ripped & uploaded that video to youtube. I'm pretty sure XSEED's bringing this to the US, no? XSEED does have the rights to publish marvelous interactive games to the United States. However I highly doubt that they are planning to release FSR anytime soon. Why? No anime bishies, No rpg apocalypses, No bimbos with big breasts. Basically FSR is the exact opposite of the typical tripe that xseed localizes such as Shadow Hearts 3, the Wild Arms games, etc. FSR would have more of a chance of being released stateside had it been an action game like Suda's NMH. FSR has far too much text to translate. By translate, I'm referring to a proper translation that Suda's earlier games need due to how intricately detailed his earlier game plots were. (FSR is actually an extension of the Moonlight Syndrome/Silver Case universe.) So far the only Marvelous game that Xseed is planning to publish is yet another gay ass animu rpg. That seems to be their only creed & ambition so I wouldn't hold out on hope from them. Atlus has more of a chance of releasing FSR in the states. I can't imagine them picking up FSR though, because Atlus usually only localizes games that have good gameplay. (Of which FSR does not have.) I hope theres an option to turn off those non-voices. :/ It was obnoxious in Okami and it will be obnoxious here. I believe that you're missing the point. FSR has non voices for a reason. They relay to you audio information about the various tonal patterns, & voice mechanisms of the entire cast. The only time you hear an actual voice with comprehensible English is when you hear a familiar voice from your past. (A voice that belongs to a majour character from Silver Case.) Flower, Sun, & Rain 花と太陽と雨と R-17 Kill the Past http://www.youtube.com/watch?v=GeMCtEgzcKk ILLnificent (4 seconds ago) Show Hide Marked as spam Reply | Remove The voice sample was more of a hint that Sumio was coming closer to unraveling the reality of FSR. The reason why this scene is actually voiced is because that voice is Tokio Morishima. The reporter from Silver Case. In other words Sumio is slowly starting to realize that he's living off of a fake identity, because Tokio addresses Sumio as Kodai rather than Mondo. I believe Suda purposely utilized non voices in order to enforce an idea of non reality. The point of FSR is that Sumio is like a knife. As a knife you try to peal off the multiple layers of the states of non reality as if it were an orange until you get to the center of the core truth about Sumio & Lospass. However the journey to the center of the core is never ending like a tootsie pop. So feel free to be perturbed with your dislike of non voices. All I'm saying is that I believe that you're selfish, and you can not understand that it was an artistic decision that influences the narrative of the game. No, but seriously, is this some kind of tech demo? I hope it's like a gardening version of cooking mama behind an artsy guise. EDIT: yup, I bet it's a gardening simulator as soon as you leave the parking lot...... EDIT2: I am gonna keep pretending it's a gardening simulator Hah hah, funny. First off, drop the comedic act. Second FSR falls under the detective (tantei) genre in Japan. FSR is a multi tiered conspiracy that masquerades as a paradise resort. The game is basically a character story that focuses on a convicted terrorist from Silver Case. That convicted terrorist is Sumio himself. FSR has one of the most original plots that I've seen for a game, but feel free to envision FSR as a gardening simulator. After all. It's just for the LULZ, right... Quote: I still don't even know how this game plays (point and click adventure?) but it looks interesting enough. more of a walk-n-click. Correct. Think Dreamfall, but with proper puzzles. That should give you a general idea of what FSR plays like. And I LOVE the NON-VOICES. God, reminds me of Killer 7. K7 was originally planned to be part of the Silver Case/FSR world. Sundance was supposed to be in K7, but his role was replaced with Ed Macalister. (The bell hop from Union Hotel.) Ed Macalister is originally from FSR. K7 also has a cameo from Mithra god of contracts during the alter ego level. (Mithra are the two twins who have voices of old men.) What's it like? I think I've heard it described as Flower, Sun and PAIN. But I'm still looking forward to...experiencing it. Originally Posted by jj984jj: Were they describing the PS2 version or the DS version? PS2. It was back around when the original came out. Could you get into more detail about that? I remember when FSR first came out in Japan back 2002. There were a lot of people in japan making fun of the game, because FSR doesn't use the PS2 technology to its fullest. It is true that FSR is a horrible game. (gameplay wise.) However that holds true for all Suda 51 games. He always eschews gameplay in favour of narrative, & what a narrative it is. I believe most of the people saying negative things about FSR have never gotten past the 10th level. Where everything starts to get interesting. (Sumio gets shot in the head & dies during that level.) Suda's way of story telling is more similar to a novelist. As a result his older games tend to have slow build ups. Especially when compared to how speedy most gaming narratives are. Killer 7's conflict for example starts right when you get to to the 2nd target Sunset. FSR forces you to solve a bunch of random requests from the various hotel guests until a certain plot twist happens that makes you question what the hell is going on in the game. If you like David Lynch films where the narrative seems to jump all over the place, but yet still manage to be intriquing than FSR is the game for you. The game sounds very interesting, then again I'm a bit of a sucker for Suda51 and Grasshopper, one of the few times I appreciate postmodernism is when I play their games. The concept really interests me, the idea that as you repeat the same tasks again and again things slowly start to become warped and the character starts to lose his mind... just like real life work and alienation then. At the same time isn't that what games are at the core, repetition of the same tasks over and over until we start to lose our mi... no that's not right. That's not it at all. Think back to Killer 7. Remember when the press releases for that game constantly told you that you were playing as Harman Smith? Only to find out that you're actually Emir Parkreiner (Garcian Smith). The same holds true for FSR. Most of the purported story of the game is really just a cover story which differ greatly from the actual events of the game. Sumio doesn't get madder & more insane. He already is insane. For he is the same Sumio from Silver Case who meticulously conspired to immolate an entire city. Sumio was so cunning that he didn't have to get his hands dirty at all. He let two of his child hood friends die in his place, & he indirectly manipulated the ceo of a conglomerate to self detonate their entire city along with the cities population. The point of FSR is to figure out who the terrorist is, and to detonate the airplane bombs before they explode. It just seems like Sumio is getting more insane, because he slowly starts to remember who he is. His true self is that of a sociopathic charmer. No he is not an amnesiac. He's more like Garcian. He simply forgot his past. Most of the plot twists in FSR don't make any sense unless you've played Silver Case before hand. Most of the characters in FSR were originally from Silver Case. spoilers You are not actually experiencing groundhog day in FSR. You are seeing multiple realities through the eyes of many different pieces of your consciousness. You happen to share all their memories & thought since they are all you. There is a time paradox involved, because of a long time rivalry between the Sundance Shot faction, and the Hachisuka family. Both factions are from Silver Case. Ed Macalister is the terrorist of FSR. The purpose of the airplane bombs is transport the bombs & detonate them away from Lospass resort. The bombs were originally intended to destroy Lospass resort. Lospass is the home of a shelter children factory. Lospass island itself is a manmade structure in order to conceal the shelter children factory. The factory is used to create hosts that could contain the essence of god. It's basically an extension of one of the loose ends from Silver Case.

KIRBY 7- 05-22-2008

I realize that I come off as angry, but that's because I am. It pisses me off how a game that has a quality narrative that's actually different is being ignored. Simply because everybody thinks it's a kids game. FSR has a more adult plot than most hollywood movies. Let alone fucking shitty ass video games. NMH was far more childish yet everybody ate that game up. I even seen people say that NMH was more mature than Killer 7. It makes me wonder. What is their definition of "mature"? I guess FSR is considered little kiddy, because the only ounce of gore that you see in the entire game is when Sumio gets shot in the head & his brains get spattered on the pavement. Man, I don't know I really should just focus more on fighting games & beat em ups. I'm getting sick & tired of covering games with actual narratives. Especially since gamers seem to only comprehend one style of narrative structure. Which is the hollywood storyboard. Any & all that differ are considered childish or simple "cooking mama" games by the general gaming populace. This is one of many reasons why I believe that games will never be taken seriously as literary media.

Visionnerz- 05-22-2008

It's best you don't try with NeoGaf. The sheep mentality there will drive you nuts. Anyone that does post something logical is ignored, anyway. Not to mention the mods are mostly biased wapanese. But, if you do happen to register with an email that works(usually one from your own domain or from a university) they put you in an "acceptance" queue which taked a long time. I tried registering in last November to try and insert some truth in a topic I came across full of wrong information, but my account still hasnt been activated.

KTP- 05-23-2008

It's still quite vexing considering how we're not getting FSR officially ported to U.S. release. It annoys me, because this is finally a Suda game that doesn't rely on satire, and stupid one liners. (A lot of his earlier games didn't.) I think its actually due to Rising Star being a subsidiary of Marvelous, thus making the process of distributing in Europe rather easy. Who handles Marvelous titles in the states? If worst comes to worst, im sure Atlus would pick it up Does anybody here have a neoGaf account btw? I had an account for quite some time, which has been used to lurk over the last few years. Personally, i stay out of the gaming section (unless its a Suda thread) since over the years it has been becoming more and more like a Gamefaqs messageboard. Good news, is that there is still some intelligent posters in the Off-topic boards with some readable threads being the only reason why i still occasionally lurk there. Suda threads are a mess on the other hand. Filled with love and ignorant rage. People genuinely disliking Killer7/NMH i have no problems, but people hating on it because it doesn't play how they wanted it to when it doesnt have a multi-million budget is a different story, especially when they disregard Suda's visionary intentions. For the rest of your post, think i'll prefer not to read/respond to it since i would like to at least have a bit of mystery in my FSR playthrough :)

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