It's still quite vexing considering how we're not getting FSR officially ported to U.S. release.
It annoys me, because this is finally a Suda game that doesn't rely on satire, and stupid one liners. (A lot of his earlier games didn't.)
Does anybody here have a neoGaf account btw?
Every time I read a neogaf thread I always want to beat the shit out of everybody posting in the thread, because everybody is always speaking heresay. (Heresay from neoGAF is often masqueraded as fact.)
I was trying to register just so I could spread some correct information about FSR.
I wasn't able to register with my topdrunkee(at)norika-fujiwara account, because it's recognized as a free e-mail account.
I do have 3 or 4 gamespy e-mail accounts that I never use, and it will remained unused to this day. The other 3 accounts were reserved for akura,angel, & jedilink, but I never handed them out.
(My g-spy e-mails uses the same exact webspace as the main K7 SIN site. So it could potentially create an opening for hacking.)
I think it's for the best though. Since all I would do is troll & snipe if I were ever a member of neoGaf.
I just despise that community in general. Too many fucking fanboys at neoGaf who don't know shit, but they speak as if they do.
Which further creates confusion, and makes my work on the Suda games harder than they should be. Since I'm typically stuck having to answer inane questions based off of incorrect data that some Suda fans have obtained from neoGAF.
Here is what I intended to write at that thread until I realized that I need to use my gamespy accounts in order to join. (I'm not taking that chance, so fuck it.)
-------------------
Originally Posted by Beaulieu:
nope. try again.
Yar, that be a trailer.
That's not a trailer at all. Read the title. It says intro. I know for a fact that this is the PS2 intro, because I am the one who ripped & uploaded that video to youtube.
I'm pretty sure XSEED's bringing this to the US, no?
XSEED does have the rights to publish marvelous interactive games to the United States.
However I highly doubt that they are planning to release FSR anytime soon.
Why? No anime bishies, No rpg apocalypses, No bimbos with big breasts.
Basically FSR is the exact opposite of the typical tripe that xseed localizes such as Shadow Hearts 3, the Wild Arms games, etc.
FSR would have more of a chance of being released stateside had it been an action game like Suda's NMH.
FSR has far too much text to translate.
By translate, I'm referring to a proper translation that Suda's earlier games need due to how intricately detailed his earlier game plots were.
(FSR is actually an extension of the Moonlight Syndrome/Silver Case universe.)
So far the only Marvelous game that Xseed is planning to publish is yet another gay ass animu rpg.
That seems to be their only creed & ambition so I wouldn't hold out on hope from them.
Atlus has more of a chance of releasing FSR in the states.
I can't imagine them picking up FSR though, because Atlus usually only localizes games that have good gameplay.
(Of which FSR does not have.)
I hope theres an option to turn off those non-voices. :/ It was obnoxious in Okami and it will be obnoxious here.
I believe that you're missing the point. FSR has non voices for a reason.
They relay to you audio information about the various tonal patterns, & voice mechanisms of the entire cast.
The only time you hear an actual voice with comprehensible English is when you hear a familiar voice from your past.
(A voice that belongs to a majour character from Silver Case.)
Flower, Sun, & Rain 花と太陽と雨と R-17 Kill the Past
http://www.youtube.com/watch?v=GeMCtEgzcKk
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The voice sample was more of a hint that Sumio was coming closer to unraveling the reality of FSR.
The reason why this scene is actually voiced is because that voice is Tokio Morishima.
The reporter from Silver Case.
In other words Sumio is slowly starting to realize that he's living off of a fake identity, because Tokio addresses Sumio as Kodai rather than Mondo.
I believe Suda purposely utilized non voices in order to enforce an idea of non reality.
The point of FSR is that Sumio is like a knife. As a knife you try to peal off the multiple layers of the states of non reality as if it were an orange until you get to the center of the core truth about Sumio & Lospass.
However the journey to the center of the core is never ending like a tootsie pop.
So feel free to be perturbed with your dislike of non voices.
All I'm saying is that I believe that you're selfish, and you can not understand that it was an artistic decision that influences the narrative of the game.
No, but seriously, is this some kind of tech demo? I hope it's like a gardening version of cooking mama behind an artsy guise.
EDIT: yup, I bet it's a gardening simulator as soon as you leave the parking lot......
EDIT2: I am gonna keep pretending it's a gardening simulator
Hah hah, funny. First off, drop the comedic act.
Second FSR falls under the detective (tantei) genre in Japan.
FSR is a multi tiered conspiracy that masquerades as a paradise resort.
The game is basically a character story that focuses on a convicted terrorist from Silver Case. That convicted terrorist is Sumio himself.
FSR has one of the most original plots that I've seen for a game, but feel free to envision FSR as a gardening simulator.
After all. It's just for the LULZ, right...
Quote:
I still don't even know how this game plays (point and click adventure?) but it looks interesting enough.
more of a walk-n-click.
Correct. Think Dreamfall, but with proper puzzles. That should give you a general idea of what FSR plays like.
And I LOVE the NON-VOICES.
God, reminds me of Killer 7.
K7 was originally planned to be part of the Silver Case/FSR world.
Sundance was supposed to be in K7, but his role was replaced with Ed Macalister. (The bell hop from Union Hotel.)
Ed Macalister is originally from FSR.
K7 also has a cameo from Mithra god of contracts during the alter ego level.
(Mithra are the two twins who have voices of old men.)
What's it like?
I think I've heard it described as Flower, Sun and PAIN.
But I'm still looking forward to...experiencing it.
Originally Posted by jj984jj:
Were they describing the PS2 version or the DS version?
PS2. It was back around when the original came out.
Could you get into more detail about that? I remember when FSR first came out in Japan back 2002. There were a lot of people in japan making fun of the game, because FSR doesn't use the PS2 technology to its fullest.
It is true that FSR is a horrible game. (gameplay wise.)
However that holds true for all Suda 51 games. He always eschews gameplay in favour of narrative, & what a narrative it is.
I believe most of the people saying negative things about FSR have never gotten past the 10th level. Where everything starts to get interesting.
(Sumio gets shot in the head & dies during that level.)
Suda's way of story telling is more similar to a novelist. As a result his older games tend to have slow build ups. Especially when compared to how speedy most gaming narratives are.
Killer 7's conflict for example starts right when you get to to the 2nd target Sunset.
FSR forces you to solve a bunch of random requests from the various hotel guests until a certain plot twist happens that makes you question what the hell is going on in the game.
If you like David Lynch films where the narrative seems to jump all over the place, but yet still manage to be intriquing than FSR is the game for you.
The game sounds very interesting, then again I'm a bit of a sucker for Suda51 and Grasshopper, one of the few times I appreciate postmodernism is when I play their games. The concept really interests me, the idea that as you repeat the same tasks again and again things slowly start to become warped and the character starts to lose his mind... just like real life work and alienation then. At the same time isn't that what games are at the core, repetition of the same tasks over and over until we start to lose our mi... no that's not right.
That's not it at all. Think back to Killer 7. Remember when the press releases for that game constantly told you that you were playing as Harman Smith? Only to find out that you're actually Emir Parkreiner (Garcian Smith).
The same holds true for FSR. Most of the purported story of the game is really just a cover story which differ greatly from the actual events of the game.
Sumio doesn't get madder & more insane. He already is insane. For he is the same Sumio from Silver Case who meticulously conspired to immolate an entire city. Sumio was so cunning that he didn't have to get his hands dirty at all. He let two of his child hood friends die in his place, & he indirectly manipulated the ceo of a conglomerate to self detonate their entire city along with the cities population.
The point of FSR is to figure out who the terrorist is, and to detonate the airplane bombs before they explode.
It just seems like Sumio is getting more insane, because he slowly starts to remember who he is. His true self is that of a sociopathic charmer.
No he is not an amnesiac. He's more like Garcian. He simply forgot his past.
Most of the plot twists in FSR don't make any sense unless you've played Silver Case before hand. Most of the characters in FSR were originally from Silver Case.
spoilers
You are not actually experiencing groundhog day in FSR. You are seeing multiple realities through the eyes of many different pieces of your consciousness. You happen to share all their memories & thought since they are all you.
There is a time paradox involved, because of a long time rivalry between the Sundance Shot faction, and the Hachisuka family.
Both factions are from Silver Case.
Ed Macalister is the terrorist of FSR. The purpose of the airplane bombs is transport the bombs & detonate them away from Lospass resort.
The bombs were originally intended to destroy Lospass resort.
Lospass is the home of a shelter children factory.
Lospass island itself is a manmade structure in order to conceal the shelter children factory. The factory is used to create hosts that could contain the essence of god.
It's basically an extension of one of the loose ends from Silver Case.