View Full Version: I really want to play FSR

killer7 >>Discuss about the game >>I really want to play FSR


<< Prev | Next >>

Con Smith- 12-04-2007
I really want to play FSR
Is there any translations or anything i could use to help understand the dialog. I'll do anything to have the chance to try and understand the story.

True Grave- 12-04-2007

Yeah I really need to play this game, and Silver Case.

kaxantrom- 02-10-2008

sometimes I wished I lived in Japan :P

Brock2097- 02-13-2008

I don't know if this will help, but GameFAQs has a basic walkthrough. http://www.gamefaqs.com/console/ps2/game/578758.html

decoy- 02-13-2008

best bet is to make silver case videos and edit/translate them with subs, we need someone who understand jap completely, we lack one on this forum.

KIRBY 7- 02-16-2008

That would be nice, huh? Too bad what you're proposing is nothing more than a pipe dream. If I can't imagine paid translators to actually take the time to translate SC. It's even more unlikely that someone would be nice enough to translate SC for free. I'm not playing around when I claim that SC is written like a novel. Most story based games (Especially Jrpgs) have plots that are only half hour long epics at best. RPGs just get stretched out to 64 hours by adding in pointless lvl grinding, 8 hour dungeons & all this other irrelevant shit that gets in the way of the story. (Some would say that this is actual gameplay, but that's a joke. Most Jrpgs save for Megaten have little to no gameplay whatsoever.) Silver Case is different, because the entire game is it's narrative. SC takes you about 30 something hours to complete. Most of that time is spent reading the plot. Which is exactly why I warn anybody who wishes to translate for K7 SIN that the translation jobs that I want done are actual "work", and not something that could be done over the weekend. Hell, just take one look at the Tokio Morishima placebo reports to get an idea of how story driven SC is. http://www.megaupload.com/?d=2VBED462 I normally de-*test*-('") story based games. I make an exception for SC, because the plot is actually complex. I can't really explain the plot, because there's at least two or three plot lines going on at the same time. (Which was exactly what Suda 51 was trying to pull off with Killer 7. Unfortunately most people miss that, & they assume that every single event in K7 is all one chronological story.) The concurrent plot lines that I see in Silver Case are 1. Who or what is Uehara Kamui? 2. What's the secret behind some of the government policies such as the "Shelter children" program. Note: This plot line gets expanded on in FSR. 3. What really happened during the night of the "Silver Case" murders? 4. Tokio Morishima's "Placebo Report". The reports are an alternate account of the events that occur during the game "Silver Case" 5. Silver Case is also a continuation of the overall themes of Moonlight Syndrome. (Insanity, based on the light of the full moon.) Basically all of Suda's main games are based off of the themes that originated from Moonlight Syndrome. (I think they actually originated in Twilight Syndrome, but I never played a TS game so I wouldn't know.) Seriously, with so many plot lines going at the same time, and with all of them being extremely detailed. (Unlike K7. Killer 7 only focused on geo politics between the West & Asia. It seems that the rest of the plot that Suda planned for K7 got brushed aside.) I honestly can't imagine too many video game translation teams who would actually want to take the job of tackling SC's text. SC is the type of game that needs a "Final Fantasy" SquareEnix budget to handle the translation. Typically translating a game from Japanese to English is easy work unless it's extremely cultured influenced like the original Persona Trilogy or the Yakuza games. (Which is why the American translations for those games are god awful.) Silver Case's problem is that it's one of the few games that has a novel length plot. (Only other one I could think of is "Planescape Torment".) The only way I can imagine a English SC translation to work is if they "Working Designs" the entire game, and make up a lot of random ass bullshit. Konami actually did hire a novelist translator for MGS 2. I highly doubt that she'll ever translate a game again, because she thought MGS 2's plot was ass horrible. It's a sad shame, because SC has one of the most mature plots I've seen for a game. Think something like a darker Deus Ex with more focus being placed on the people in power. (SC is about Utopian societies, and a rise to the NWO. Killer 7 is the exact opposite of that, because K7 was already united under a one world government.) Deus Ex at least had a hero or a set heroes, the Dentons. Silver Case has an entire cast where everybody gets screwed, save for maybe Kamui. (Who's more of a manifestation of an idea rather than a person. Much like Kun Lan himself.) The people who are supposed to be our heroes, Tetsuguro Kusabi, Sumio Kodai, Sakura Natsume, Tokio Morishima, etc. all seem to have a bit of screws loose. There's a scene where Tetsuguro guns down his boss, Shinji Kotobiki. Shinji appointed Chizuru's boyfriend Morikawa with the task of killing Tetsuguro, because Tetsuguro was getting way too close to the truth about the Silver Case. Since Silver Case is heavily based off of government conspiracies like Deus Ex & Killer 7. What Shinji tried to do to stop Tetsuguro was to utter a code phrase that would make Tetsuguro cease what he was doing. (Tetsuguro realized that the "Silver Case" is just a cover story. Kamui didn't kill anybody that night. The murders were the result of in fighting between the TRO & CCO parties) Unfortunately Shinji worded the phrase wrong, and it didn't work. So Tetsuguro killed him, lol. BTW why are we talking about SC when this is a FSR thread?

decoy- 02-16-2008

which is to say SC in english will never happen, its better to forget such game exists. I hope suda give us FSR in english.

Xed- 02-16-2008

As far as I know both FSR and SC remakes are confirmed for a north american release.

axl99- 02-16-2008

Otherwise why would Suda bother making statements like bringing over the Silver Case to an international audience in a Gamasutra interview? Once the Japanese FSR re-release hits, then we might be able to find out just when an English translation might come around. http://news.filefront.com/flower-sun-and-rain-ds-coming-to-the-states/ - take it or leave it, it might make you look forward to march. As for SC, I like to think Suda will make good on his promise. Otherwise all that hinting around with No More Heroes and putting out FSR again will amount to nothing. Because you just can't have FSR without SC.

KIRBY 7- 02-16-2008

which is to say SC in english will never happen, its better to forget such game exists. What kind of logic is that? Silver Case still affects FSR & K7's plot regardless of whether or not your familiar with the original SC games in the first place. That's like saying that Persona 2 Innocent Sin doesn't exist, because it was never released in English. Despite the fact that the influence of Innocent Sin's story can still be felt in the English version of Eternal Punishment. I think it's easier to say that Killer 7 doesn't exist, because K7's online community isn't as big as FSR's or SC's. FSR has or had several online Japanese & Korean communities. http://www2.gpara.com/special/soft/fsr/ http://bahamute.com/fsr/ There is tons of Japanese SC websites that all try to decipher SC's plot. Several of them even include Moonlight Syndrome as part of their site content, because MS's plot does hold some influence over most of Suda's games. http://25ward.tyabo.com/ http://www005.upp.so-net.ne.jp/silvercase/chocolate.htm http://www.geocities.co.jp/MusicStar-Drum/2914/silver_structure.html Contrast that with K7. The only fan site I know of is the one we're in right now. Every other site I've been to (Japanese or Western) was just a place to post up fanart. The main reason I cover the other Suda games is because I found out (while playing Silver Case) that most of Suda's games are connected to each other. That & Killer 7's timeline doesn't make any sense when you try to connect it to MS,SC, & FSR Even Moonlight Syndrome has more real fansites than Killer 7. http://clambake.jp/absolute/reviews/twilight_syndrome/ http://www.geocities.jp/bithorrors/tokusyuyuyami.html http://www2s.biglobe.ne.jp/~tamamo/talk2/013.htm http://www.ne.jp/asahi/weekly/yumetama/moonlightsyndrome/index.html (sites that actually talk about the game rather than showing off fanart.) Hell, Twilight Syndrome has several fansites that contain information for every single Twilight game including Yuyami & Moonlight Syndrome. http://park3.wakwak.com/~kypyma/twilight/index.html http://qroy.hp.infoseek.co.jp/twilight/index.html Killer 7 on the other hand only has two websites. One of them is K7 SIN. The other is a site composed of 2ch posts. http://www28.atwiki.jp/2ch_killer7/ What I wrote in my original post is just my rationalization of why you'll never see a fan translation of the Silver Case games. (There's actually two SC games.) The game's writing is jut way too complex. Try to imagine somebody trying to translate Planescape Torment from English into Japanese. That's how ridiculous your proposal sounded. It's just not feasible. I can imagine a high quality translation if SC received a FF square enix like budget just for it's translation team. FF XII's English translation would've sucked ass like the original FF Tactics translation had Square had not bothered to commission FF XII's transaltion to a team that exists outside of the game industry. This imo, is what should be done with Silver Case. I just don't trust video game translators to handle the job properly Most game translators aren't used to handling complex subject matter. Simply because most games have simple plots. The problem that I foresee is when a game requires the translator to have outside knowledge of the themes & or culture that some other games represent (such as Persona & Yakuza) I can easily imagine a SC translation coming out fucked up like Persona & Yakuza if they don't hire the right translation team. Ubisoft might translate SC, and they do indeed have the budget to hire some novel translators. I doubt that Ubisoft would do so, because they didn't even bother to advertise No More Heroes. (At least not to the same level that they hyped up Assassin's Creed.)

KIRBY 7- 02-16-2008

As for SC, I like to think Suda will make good on his promise. Otherwise all that hinting around with No More Heroes and putting out FSR again will amount to nothing. Because you just can't have FSR without SC. Exactly. Otherwise we'll end up with another Eternal Punishment / Innocent Sin fiasco again. Granted Persona 2 was a two part story. Silver Case is an ongoing series. So missing out on the original SC game is akin to missing out on an entire comic book arc. In the sense that most of the themes in FSR should already be familiar to you. Since you should've played SC first. I think it's funny how everybody has to play through the games in the same order that I did. (K7, FSR, & then SC. I see MS as just the little teaser that sets up the story for Silver Case.) Although imo I think it's actually better to play FSR first. When I replayed FSR after playing through SC, I was amazed with all the references & plot points/plot twists that I missed out on because I had no idea that SC & FSR are actually connected. If you liked FSR when you originally played it without prior knowledge to SC. You'll like FSR even more once you replay it after playing Silver Case. Especially when the crazy ass plot twist ending comes up after the credits roll. I consider FSR as just a minour case in the world of Silver Case. Much similar to how I also see Moonlight Syndrome as just an isolated incident that occurred in the Silver Case world. An isolated incident that leads up to the events of the Lunatics intro chapter in Silver Case. (The final chapter of Moonlight Syndrome is also called Lunatics.) Killer 7 in it's "Jaco Checkbox Hik 7" form probably would've been considered a rare account or -*test*-('")imony about a schizo called the Killer 7. I don't really know what NMH would fall under since it's plot is drastically different from the rest of the Moonlight Syndrome/Kill the Past themed games. Although I do consider NMH as a Kill the Past game, because Travis kills his past. NMH would probably fall under the side story Kamui Drome arc. Which basically just gave you more background info about the world of Silver Case. Killer 7's equivalent is Alter Ego. Which also gave you more background info about how Killer 7's world is controlled by propaganda. (Through cartoons, comic books & sentai super heroes. Propaganda marketed to children.) The problem I have with Decoy's assertions is that he assumes that these games have a straight forward chronological plot line. Even if you played every game, you're still not going to have any idea what the hell is going on in Suda's games. Suda's games have a more fluid setting & style of story telling. The closest video game equivalent that I can think of is Suikoden. The original Suikoden was just a stand alone game. We find out in the sequel that all Suikoden games are interconnected with each other, and each one reveals an answer to a previous mystery yet unveils a set of new mysteries to crack. Each Suikoden game unveils new background info about the world, history & setting of Suikoden. The Suikoden games will never really have an end to it, because the games follow a strict timeline. It's said that the final Suikoden will take place at Harmonia, but that has yet to happen. Suda's games have the same exact set up. Moonlight Syndrome basically stood alone as an off shoot of Twilight Syndrome. Suda turned Moonlight Syndrome's events into official canon when he created the Silver Case games. With Silver Case we find out that there's an actual time line that the games follow. (Which is why Killer 7 begins with the 37th case or something like that. It implies that the Killer 7 have been active way before the game even started.) The games Moonlight Syndrome & Silver Case actually occur during the middle of the Silver Case time line. FSR happens two years later. Killer 7 is an alternate reality, & NMH is still unconfirmed. (You probably need to beat the DS FSR port first in order to find out if NMH exists in the same time line as SC. You'll know what I mean if the ending is still insane like the original PS2 game.) Almost every game that Suda has made that came after the release of "Silver Case" has been connected to Moonlight Syndrome or Silver Case. One way or the other. Each new Suda game also unveils new answers, & new mysteries that relate to the setting of Moonlight Syndrome & Silver Case. Just like how all the Suikoden games relate to each other. NMH imo is related to K7 & FSR. FSR is related by default since almost every game relates to FSR. Check out this post to see some of the basics of the timeline that Silver Case follows. forumer.com/viewtopic.php?t=940" target="_blank">http://killer7.6.forumer.com/viewtopic.php?t=940 The timeline I'm referencing originates in 1990. I think the overall Silver Case timeline begins somewhere during the 1940's/50's when the original Silver Case murders occurred. Both Suikoden & Suda's games are also told through novels. Which is where some of the event in the time line come from. Silver Case only has one novel. (The Sakura Natsume book. The book about Sakura happens in between the "Kamui Drome" case & the final case "Lifecut") Suikoden has several novels. I won't bother to list them, since I don't run a suiko site.

axl99- 02-22-2008

A couple more weeks until the Japanese release..... I feel like a kid again for some reason.

Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.