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True Grave- 01-22-2008

Real quick tid bit on Killer 7 in terms of the multi platform aspect. The game cube version is far superior in terms of actually playing the game. Its faster, load times are shorter, some graphic elements aren't toned down: in the ps2 version the posters in Ulmeyda City must be accessed through the menu while in the game cube version they are in plain sight and don't need to be loaded, the list goes on, IMO the game plays better on GC just because of the controller. Hell the game was meant to be a GC exclusive, but thank goodness the contract with nintendo broke and they were able to get it on the ps2. Oh, and if you kill enough smiles, the game will call you a killing machine. Try it on Cloudman since the smiles are easy to put down.

Dalemushashi- 01-22-2008

Did you read Icycalm's review? It looks pretty neat to me, I mean if you love the Musou games you should dig this. I think all that Accent Core plus does is fix the bugs the Japanese release had on PS2. This will also have a PS2 release. I'd never play a real fighting game with Wii controls.

Mecha Sonic- 01-22-2008

" normally de-*test*-('") Anime fighters that let you pull of all this wacky ass bullshit. " But those are the best kind... :( Except Marvel Vs. Capcom. It's fun, but has no balance whatsoever! Guilty Gear is pure awesome!

PhasE- 01-22-2008

Can't wait for AC XX Plus, it has a new story mode. The GGXX story is apparently uncanon, side story at most. So I think the new game will be a retcon or more side stories.

KIRBY 7- 01-22-2008

Did you read Icycalm's review? It looks pretty neat to me, I mean if you love the Musou games you should dig this. I think all that Accent Core plus does is fix the bugs the Japanese release had on PS2. This will also have a PS2 release. I'd never play a real fighting game with Wii controls. Yeah, his review is the only reason why I won't completely write off overture, but it still looks like shit. (Course most shitty looking games tend to have kickass game play.) That running tactic that he described sounds badass. Koei definitely needs to rip that off. (The "running around doing jack shit" part is the part that I hate most about the Musou games.) Accent Core plus basically included everything that we got (The American version) plus a story mode (who cares) & two additional characters. Kliff is my main in GG. Which is why the la-*test*-('") edition is big news to me. It's kinda like how I'll eat up every KOF game that has my team Leona, Yamazaki, & Billy Kane in it. The game cube version is far superior in terms of actually playing the game. The quality of a given port doesn't really matter unless you own all the systems that the game is released on. Most people who own PS2's know that they usually get the worst (technical) port when it comes to multi platform gaming. However most don't really care, because practically every game is ported over to the PS2. The only exclusive that I can think of that PS2 doesn't have is Ninja Gaiden. (And a shit load of Nintendo developed games.) When you look at the sales charts it seems that Killer 7 would've flopped even worse than it actually did had it not been for the PS2 port. I'm only saying that a PS2 version of NMH would be more commercially viable in terms of putting money in the bank. Despite the many doubts that I have for the actual quality of NMH. I would cop a copy today if it were released on the PS2. Although I doubt that I could stomach the tedious 20 min. fetch quests that are in between every mission. Seriously, why is Koei the only company to get the hack n slash formula right? In Musou/Warriors games all you do is kill shit. I was kinda hoping that NMH would be similar, but with more of a GTA sandbox free form appeal. But those are the best kind... Sad Except Marvel Vs. Capcom. It's fun, but has no balance whatsoever! That's funny I was thinking about making a sly remark about M vs C, and how much better Guilty Gear is in comparison. I just think there's way too much shit going on in Anime fighters. My hands start hurting like fuck after a couple of rounds, because every single battle (Human or Cpu) feels like an epic boss fight. I prefer the methodical feel of Samurai Showdown where a match can end with only two or three well placed hard slashes. In SS I feel like I have to out think my opponent in order to win. (Most matches usually result in both sides constantly out maneuvering their opponent or blocking each others attacks.) You out think your opponent in GG as well, but I usually just rely on inputing the most specials & combos as possible when it comes to GG.

Jedilink- 01-22-2008

Well, Wal-Mart here in town didn't get it, but I don't get paid until Thursday anyway. Well, as long as they have this game by Thursday!!!!!!!!!!!!!!!! I'm going crazy waiting to play this one! It's out and I don't have it yet!!!!!!!!!!!!! ARGHS!!!!!!!!!!!!!!!!!!!!!!

Xed- 01-23-2008

I have a wii, I bought it when it came out because, like anyone, I was convinced that it would be an Hardcore console, not a console of casual gamers with only mini-games compilation and recycled nintendo shit (Mario Galaxy and Zelda Twilight Princess noteven try to be original games, they are just Mario64 and Zelda OOT portings with new levels, and this is crazy because nintendo was trying to do a few innovative games on the gamecube, but on wii they are selling recycled nintendo64 shit with a downgrade difficulty to please the average joe gamer), so I'll buy No More Heroes when it'll come out here (on the 29 of february. The pal version is censored so i'll buy the american version when the wii free loader will come out). I think that's a pretty fun game and probably the actually best game on wii, but i'm in accord to topdrunkee when he says that the suda fanbase wants a KTP themed game or at least a serious/deep game like Silver Case was. IMO he'll realize new KTP themed games after the Silver Case and F.S.R. remakes, i couldn't see no reason of this two remakes otherwise. And Project S, well, i really don't think it'll be a comical game. And, ehi, if No More Heroes is going to be a trilogy, wouldn't be a fuckin' cruel plot twist if the story turns into a serious and dark thing right before the ending? (I did something similar with a fanfiction, 6 series of jokes and bullshit, and then in the middle of the last series the main character dies and everything turns dark and sad, lol) PS: Sure we have some people who are like Xed, who actually take the time to immerse themselves within Suda's past games, but people like him are few & far between. I think I am in love. XDDD Just kidding, thank you very much. PPS: Sorry if I did a lot of grammatical errors in this post but i just woke up (here is 1:30 PM, lol)

KIRBY 7- 01-23-2008

I think that's a pretty fun game and probably the actually best game on wii, but i'm in accord to topdrunkee when he says that the suda fanbase wants a KTP themed game or at least a serious/deep game like Silver Case was. IMO he'll realize new KTP themed games after the Silver Case and F.S.R. remakes, i couldn't see no reason of this two remakes otherwise. I think NMH is a KTP game. Travis Touchdown does kill his past in the game. There's a reason why he actually agreed to kill all the rank assassins. (Except Shinobu. He spared her, because he plans to murder her when she grows up.) A reason that was repressed within his own subconscious. (Which is basically like that repressed "killer instinct" that Kun Lan was alluding to. When he told Harman the story about that kid who had everything, but was still unhappy with his life.) Spoilers No More Heroes Kill the Past Travis Touchdown has repressed memories of his parents being slain by a female assassin. It turns out that female assassin is actually his half-sister. Travis's father abandoned that female assassin's mother to run off with Travis's mother. It broke the female assassin's mother's heart beyond repair. So she (the mother) killed herself. Travis's father took advantage of the female assassin, and molested her daily. Travis's father made her his slave. She eventually decided to become a killer. With no money to pay for training, She paid with her body. To Travis Touchdown, his father appeared to be a hard-working family man. That was all an act. So that female assassin decided to clean it up herself. This is why she killed Travis Touchdown's father in front of his very eyes... That female assassin is Sylvia Christel's sister, Jeane Christel. Note: The plot of No More Heroes is supposed to be satire poking fun of gaming narratives. So if you felt that all the characters being related to each other was a bit inexcusable. Worry not, because NMH isn't meant to be taken seriously. END spoilers KTP games are mainly about inner conflicts. http://www.killer7.3dactionplanet.gamespy.com/killthepast.htm Kill the Past Source: http://www.gpara.com/special/soft/fsr/suda_answer27.htm Think of incidents in your life that you wished never occurred. Wouldn't you wish to erase that past from your memory? If we assume that the past is de-*test*-('")ed, if you kill the past it would cease to exist. Kill the Past revolves around stories chronicling around individuals who are in conflict with their pasts & the consequences that occur due to them killing the past. (Emir's Killer 7 facade being one such example.) The Kill the Past stories often take place in the same universe/world, but from different points of perspective. (Silver Case = detectives & reporter, Moonlight Syndrome= school girls, drop out, Killer 7= Hitman. No More Heroes= Otaku hitman.) Kill the Past refers to one who dwells on or erases a traumatic event from their past. Many of these individuals who can manage to maintain their self-consciousness. Do so only through repetition of a set of events that reflect or mirror their past. In many cases that past (The past that you wish to kill, or erase from your memory.) must be faced/confronted head on in order for that past incident to be settled. You must kill the past (traumatic events that you need to quell in order to move on with your life.) in order to live for the future. In Suda 51's own words, "Kill the Past" means that I fight for the future. Which is one of the reasons that Suda 51 rarely ever does any direct sequels. He prefers to move onward with new IP, rather than dwell in the past. KTP games don't really have a uniform look or feel to them. The only one that does is Silver Case, because Silver Case is the main setting that explains to you more about the world that these characters live in. While FSR is definitely a KTP game. FSR is almost as humourous as NMH itself. NMH is mainly "wacky" over the top funny. FSR was funny, because of all the countless sexual innuendos & sexually related humour. http://hdrlying.com/2007/10/25/hidden-gems-flower-sun-and-rain-part-2/ Sue: Maybe you can get some information on how to restore your hotel room using the guide book! Sumio: Ah! The guidebook is inside Katherine! Sue: Katherine? Who’s Katherine? Sumio: Katherine is my partner. Sue: That’s so perverted! Sumio: Oh? OH! No, no. Katherine is a machine in a briefcase that I use in my job. The guidebook is inside. Sue: Is that so… The problem I have with Suda is that he's capable of so much more on a narrative level. NMH just seems like he's pandering to what he thinks his fans want. I want to see a new Silver Case game, because I want everybody to see where most of the spiritual ideas from Killer 7 originated from. That way everybody can have the same basic knowledge that I have about Suda 51's games, and how they all work together. In other words I want people to realize that the dark foreboding background of Silver Case is the main setting. (Not Killer 7. That game was mainly focused on geo politics. Silver Case is about Utopian society. The world as a whole. So SC games basically revolve around the current theme of the case that you are working on.) Note: Most of those oddities in Killer 7 were actually originated in Moonlight Syndrome, but Silver Case is basically a continuation of Moonlight Syndrome on a grander scale. Moonlight Syndrome ends sometime during the end of Jan. 1999. Silver Case begins during Jan. 29/30. Starting with the deaths of the two survivors from Moonlight Syndrome. (One of the main character cops from SC kills the Moonlight Syndrome survivors, because one tried to kill him, and the other failed to comply with his commands.) http://www.youtube.com/watch?v=c3ba_sAneAM And Project S, well, i really don't think it'll be a comical game. And, ehi, if No More Heroes is going to be a trilogy, wouldn't be a fuckin' cruel plot twist if the story turns into a serious and dark thing right before the ending? (I did something similar with a fanfiction, 6 series of jokes and bullshit, and then in the middle of the last series the main character dies and everything turns dark and sad, lol) That's actually what I think will happen to NMH. If it does turn into a trilogy. This is Suda 51. His main characters hardly ever survive more than one game. Project S is most likely Snatcher, but I'm hoping it's kind of a merging between the Snatcher & Silver Case setting. I don't have a problem with comical games. I just want people to have the same understanding that I have about Suda 51's Kill the Past / Kill the Life setting that he's created. The best way to do that is to go back to the origin Moonlight Syndrome/ Silver Case (Moonlight Syndrome is more like a minour incident in Silver Case, but the core mystery, intrigue & the moonlight syndrome itself are carried over in K7, FSR, & SC.)

axl99- 01-23-2008

Hn, the notion Jeane was Sylvia's sister was never mentioned in her slowalized speech over at youtube. But it's funny, I thought previously before all that it was really Sylvia who did the deed.

Jedilink- 01-23-2008

This is a retarded question but when did he decide to do a remake of FSR on DS? I thought he was making Silver Case. So they're porting BOTH of those games to DS then?!?!?!? Insane ridiculous awesomeness all over my face. As for your thoughts on NMH Top, I think Suda wanted to make a more accessible game. I mean, the high art fare works well for so long but he would obviously want to make a more lighthearted game after a while anyway. I haven't played the game yet but from videos I've seen of the game it seems to retain some of the originality, total craziness, and sillyness that many games lack that were present in his previous games. Yeah it's not nearly as complicated of a story as his previous games but why should he always have some super complicated, meaning laden game all the time? There are sometimes when a simple, but really fun game, can be better than a more complex but less accessible game. I'm basically saying, don't worry Top, he'll go back to his more complicated stories, he just wanted a more FUN project to work on. But yeah, FSR AND SC BOTH ON DS!!!!!!!!!!! WWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

mokoi- 01-23-2008

I got NMH today and playing it.....i realized there needs to be a sequel.

Xed- 01-24-2008

But yeah, FSR AND SC BOTH ON DS!!!!!!!!!!! WWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And Silver Case 25 Ward. Eheh. The DS is going to become my favourite game console. I hope that in the ds port of Silver Case they would not erase the MS references. If they erase them, then I'll go to the GHM GQ with an Ak74u, some granades and a beam katana. I think NMH is a KTP game. Travis Touchdown does kill his past in the game. There's a reason why he actually agreed to kill all the rank assassins. (Except Shinobu. He spared her, because he plans to murder her when she grows up.) Sorry, i meant say the KTP main timeline, not the theme of game. That's actually what I think will happen to NMH. If it does turn into a trilogy. I really hope that it will turn into a trilogy, it would have a lot more sense if it is a side series in the kill the past universe, not a single game. The ending doesen't make you feel like there's nothing more to tell about Travis. Silver Case closed the story of moonlight syndrome and at the end of the game the main plot was resolved, Hueara Kamui etc. F.S.R., even if carries a lot of characters from Silver Case, is mainly based on Sumio killing his past, and in the end of game, you discover what lospass resort really is, Sumio's secrets (or at least i belive that, because a don't understeand a fuck of what they say) and you see him leaving the island on a Plane. Killer 7 too concludes the story of the main character, even if the 70% of the plot was brutally cutted out from the final version, in the end Emir is fully awakened and decides what country will prevail to the other. In NMH you discover the real past of Travis, and he becomes the First Rank Assassin, but you noteven see the end of the battle with Henry! You've no clue of what Travis is going to do after he became the First Rank Assassin. That's why I hope NMH will turn into a trilogy. Maybe Travis would die in a next GHM game like the tradition, but i really don't think, he really doesen't give the impression that his story arc is ended.

KIRBY 7- 01-24-2008

As for your thoughts on NMH Top, I think Suda wanted to make a more accessible game. I mean, the high art fare works well for so long but he would obviously want to make a more lighthearted game after a while anyway. It's only FSR that I feel could be qualified as high art. Due to how f'ng weird FSR is. The story itself is just as confusing as K7, but unlike K7, FSR does have answers. (They're contained in SC.) The rest of the Suda games just have strong narratives, not commonly seen in videogames. Including NMH itself. I think NMH has one of the most original concepts for a game setting that I've ever seen, but shit just because I feel that it's not that great of a game. Everybody assumes that it's because NMH is light hearted. No it has more to do with my past experiences playing Suda 51 titles. He doesn't seem to understand how to balance a game properly. I haven't played NMH, because I can't. (I don't own a Wii, nor do I want one.) However having a whole city to traverse in, but nothing to actually do just screams of poor game design imo. This is the same exact shit that Suda did in FSR. At least with FSR, it could be excused, because the focus of FSR wasn't it's gameplay. It was the mystery of Lospass. Y'all have to remember I import a lot of games. Characters, & story aside... Everything that NMH does (gameplay wise) was already done & executed much better with Kenka Bancho 1 & 2. The GTA free form sandbox aspect of Kenka Bancho wasn't a mere gimmick. It actually added to the gameplay. Sure Kneka Bancho did have some fetch quests, but you were also given other options to pursue in between mission. You go to the arcade, beat the shit out of rival gangsters, check out women's underwear underneath their skirts, get into stare down with rival gangstas & make fun of their mama, etc. You can't do any of that in No More Heroes. In NMH, Santa Destroy merely serves as an intermission between missions. People will make the excuse that NMH isn't trying to be like GTA. Sadly I have proof that says otherwise. http://www.killer7.3dactionplanet.gamespy.com/nmh/edgeheroes3.jpg http://www.killer7.3dactionplanet.gamespy.com/nmh/edgeheroes5.jpg Suda was trying to go for the level of interactivity commonly seen in GTA games. I believe that NMH is a fun game, but is it really that FUN. (As in OMFG move over River City Ransom/Downtown Nekketsu.) I highly doubt it. It seems more like the current flavour of the month to me. Y'all make it sound as if NMH is as fresh & strategic heavy as God Hand or the original Double Dragon games. I haven't played the game yet but from videos I've seen of the game it seems to retain some of the originality, total craziness, and sillyness that many games lack that were present in his previous games. Yeah it's not nearly as complicated of a story as his previous games but why should he always have some super complicated, meaning laden game all the time? There are sometimes when a simple, but really fun game, can be better than a more complex but less accessible game. I'm basically saying, don't worry Top, he'll go back to his more complicated stories, he just wanted a more FUN project to work on. But yeah, FSR AND SC BOTH ON DS!!!!!!!!!!! WWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Actually the majority of my favorite games are all simple, but fun games. (Wild Guns, Pocky & Rocky, Musou series, Capcom beat em ups, RE 4, Shinobi, Arcus Odyssey, Rolling Thunder III, Battle Mania, Guwange, Sengoku Aces, etc.) As unbelievable as it sounds... I'm more of a gameplay over story type of a player. Most Sega Saturn games wipe the floor with most of todays games. Games these days aren't about fun. They're about hype. The thing is, Suda doesn't make fun games. He comes up with gimmicks that support his stories as a vehicle to sell his so called games. Sigh, why do I keep getting misinterpreted? It has nothing to with NMH being less serious. FSR isn't even as serious as SC. The only game that comes close is Killer 7. NMH in itself has some pretty deep commentary about the psychological make up of a killer. I just want everybody here to have the knowledge of the same basic lore that I have about Suda's game universe. In case you've forgotten, almost all of these games take place within the same universe. It's like a series of novels. You know like Patrick Bateman from American Psycho? He was also in Glamorama, Rules of Attraction, & Lunar Park. The only book he was a main character in was American Psycho. Ask yourself... Aren't y'all annoyed with how it's usually only I (& sometimes Kitano.) who come up with most of the solutions, &/or theories that link the games together? Wouldn't this place be more engaging had we all had the same level ground of knowledge to fall back on? So we could all participate in deciphering the Suda game world. I'd like to think so. I see Silver Case as a more detailed account of Hand in Killer 7 in the form of a game. In other words I see Silver Case as required reading in order to understand & comprehend the relations between all of these games. Long story short I believe that this website/forum could be even more informative than it already is if more of us were given the chance to experience what Suda's writing style is really like. (Preferably SC, because that's the core story. Even K7 used much of SC's/Moonlight Syndrome's lore.) The message I keep getting is "Who cares. I'm too caught up in the hype for the time being." That's okay I think NMH is worth buying just for the sound track alone. Not long ago. I had to constantly try to convince people that most of Suda's games are inter related with each other. I had to contend that the plot faq is only a good reference point, but is not the end all, be all of what K7 was trying get across. It wasn't until No More Heroes released last month that people finally started to believe what I was saying all along. Just imagine how much bigger the effect would've been had NMH been a Silver Case (Background story about the setting.) game?

KIRBY 7- 01-24-2008

Hn, the notion Jeane was Sylvia's sister was never mentioned in her slowalized speech over at youtube. But it's funny, I thought previously before all that it was really Sylvia who did the deed. It's mentioned that Jeane & Sylvia are related during Travis's showdown with Henry. (The true ending with Emir Parkreiner.) The DS is going to become my favourite game console. I hope that in the ds port of Silver Case they would not erase the MS references. If they erase them, then I'll go to the GHM GQ with an Ak74u, some granades and a beam katana. There's no way that they could erase the Moonlight Syndrome references. Moonlight Syndrome is an integral part of Silver Case. At least 3 of the cases in SIlver Case are directly related to the Moonlight Syndrome. (The symptom, not the game.) The two survivors from the Moonlight Syndrome game are part of the SC story. Ryo & Rumi are the first criminals that you come across in SC. (Although previous knowledge of Moonlight Syndrome would tell you that they're not actually criminals. They're influenced by the moonlight.) Moonlight Syndrome is even referenced in Killer 7. (That's what the full moon was about. Killer 7 was apeshit insane, because of the influence of the Moonlight Syndrome.) One of the guests from FSR is actually one of the antagonists from Moonlight Syndrome. (Or at least I suspect so, because she has the same exact facial features, & even the same birth given name.) The Moonlight Syndrome also affected 3 of the levels in FSR. (One of them is when Sumio dies. The other one is when Sumio, doesn't die? Shit, I can't explain it.) I really hope that it will turn into a trilogy, it would have a lot more sense if it is a side series in the kill the past universe, not a single game. The ending doesen't make you feel like there's nothing more to tell about Travis. Silver Case closed the story of moonlight syndrome and at the end of the game the main plot was resolved, Hueara Kamui etc. Not really. SC only concludes what actually happened during the night of the Silver Case murders. (The official recorded account of the Silver Case is a cover story.) Spoilers You're actually playing as Uehara Kamui. (You get to name the main character whatever you wish.) The rest of the Uehara Kamui's in the game are just copy cats or mooks instilled by the government. In a sense Uehara Kamui gets the last laugh. IMO all KTP games end with cliffhangers. You have to think of these games as a set of novels that all share the same world & characters. F.S.R., even if carries a lot of characters from Silver Case, is mainly based on Sumio killing his past, and in the end of game, you discover what lospass resort really is, Sumio's secrets (or at least i belive that, because a don't understeand a fuck of what they say) and you see him leaving the island on a Plane. Sumio already killed his past during Silver Case. Sumio was part of the terrorist group who killed an entire city due to the lynching that Sumio & his friends got when they were kids. See no evil, Speak no evil, & Hear no evil. Sumio was "hear no evil", because his ears were boiled by the Parade. FSR's story is more about Sundance Shot & his relationship with the Hachisuka family. (The Hachisuka's were the ones who were pulling the stirngs in Silver Case.) Killing the Past in FSR actually refers more to Tokio Morishima than it does Sumio. (Morishima is the only Hachisuka who didn't get shot dead yet.) In FSR, Sumio was disassociated with his true self, & forgot his identity. In that sense you could say that he's somewhat similar to Emir Parkreiner. Remember how everybody who spoke to Emir seem to knew what or who he was, but EMir himself had no idea what they were talking about? It's a similar case in FSR. People from the Silver Case such as Tokio Morishima will instantly recognize & speak to Sumio as if they know who he is. However Sumio will act oblivious mainly because he got so caught up in his role that he forgot that Mondo is not his real identity. The ending of FSR actually mimics the ending of NMH. (Or the other way around.) Tetsuguro Kusabi takes off his Peter Bochhwinkur mask & tells Sumio to come back to reality. During the ending the FSR game interface transforms into Silver Case after Tetsuguro talks about going back to reality. (That's where the plane is going.) IN NMH, the Touchdown bros. constantly spoke about returning to Paradise. After the credits roll you see Sylvia & a lil' girl named Jeane inside a place that looks FSR related. (Who's to say for sure.) Killer 7 too concludes the story of the main character, even if the 70% of the plot was brutally cutted out from the final version, in the end Emir is fully awakened and decides what country will prevail to the other. Killer 7 also concludes the cliffhanger ending from Moonlight Syndrome. We finally learned what happened to Mika Kishi just by watching Garcian Smith transform into the Killer 7. Judging from the gameplay of Killer 7. One can assume that Mika became a corporeal spirit after she died, & was confined inside the tv monitor (Like the K7) as a medium to channel between densities. Garcian channels the spirits of Killer 7 using his own body as the host. Which would mean that Mika was probably using Rumi's body as her host during the MS credits. In NMH you discover the real past of Travis, and he becomes the First Rank Assassin, but you noteven see the end of the battle with Henry! You've no clue of what Travis is going to do after he became the First Rank Assassin. That's why I hope NMH will turn into a trilogy. Maybe Travis would die in a next GHM game like the tradition, but i really don't think, he really doesen't give the impression that his story arc is ended. You're never given a conclusive ending for SC either. As it ends with Uehara Kamui (You the main character) walking away right after he tells Skaura Natsume & Tetsuguro Kusabi the truth about what happened 30 yrs. ago back when the Silver Case happened. So based on your logic, it does seem logical for NMH to be given a couple of sequels, because Silver Case is the only other KTP game that actually has a sequel. If Travis does die it'll most likely be Shinobu who will kill him. (If we're to refer to only NMH characters. Something unexpected could happen like what happened with Emir in NMH.)

kaxantrom- 01-27-2008

I got NMH today and playing it.....i realized there needs to be a sequel.suda said that was planning a trilogy until he saw NMH sales in Japan, but thanks to US sales there is a big chance ftw

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