
What we have to keep in mind is that Persona was originally supposed to be Megaten's attempt at being a simplified mainstream game.
It just so happened that the first three Persona attempts failed.
Part of it had to do with the gothic/haute couture high fashion aesthetic.
The other had to do with the theme of the original games. They were mostly influenced by Carl Jung philosophy & Lovecraftian horror.
All of the above goes way over most people's heads. Which is why Atlus made a good move when they decided to ditch all the Jungian themes & Lovecraftian influences in order to appeal to a wider audience.
In a sense. P3 & P4 are the true Persona games, because they are the games that finally made Megaten mainstream again.
(Megaten's popularity started to fall off around the time that the Persona 2 SIN/Punishment duology was made.)
Do we know what team is working on that? Was it the ones behind Nocturne?
P3 actually uses the same people from Nocturne. (Minus Okada)
Kaneko's role was downgraded to simply drawing the Personas.
Damn, just look at all of those fools at GAF accepting this. I mean some even go as far as to talk crap about Persona 2.. you just know most of them never played the earlier games when they came out
Half of those GAF posters actually have been around since the original Persona. Which is something that I don't understand. The original Persona games were more Lovecraftian horror influenced with a touch of Japanese subculture.
P3 & P4 emulate more of animu Japan stereotype.
In other words if you were one of those people who played Persona for it's clever allusions to Japanese society & politics. (As I am.)
I advise that you look elsewhere. As Persona's version of Japan mimics Anime Japan more than it does real life Japan.
Thankfully games such as Yakuza/Like A Dragon do a respectable job of filling in the void that was once occupied by the original Persona trilogy.
Yeah, lol-worthy like the spiderwebs on dresses and hearts on the breasts.
It's not like I hate all of the P2 designs myself, just Maya and Ulala's totally out of there elements as I pointed above. Baofu, Tatsuya, and Kazuya are great. The IS gang is pretty damn good too and they didn't need those outrageous aspects.
Why are they hating on Maya & Ulala? I think those two have some kick ass fashion sense. What Shouta doesn't seem to realize is that the attire of Maya & Ulala are both inspired by Haute Couture fashion.
http://www.frillr.com/?q=taxonomy/term/353/0/feed
This dress in particular. Looks like it could've been worn by an old school style Persona character.

I miss the days when Persona characters looked like they walked straight out of a japanese cyberpunk setting.
This is one of the many reasons why I frown upon modern day Megaten games.
The newer games seem to be devoid of any intelligence , & culture whatsoever.
It was the high fashion culture & philosophy of the older megaten games that attracted I to them in the first place.
I don't even know if I should even follow news for a possible new Devil Summoner(since the last was shit) or even Megam Tensei 4. It's impossible due to sales, but it would be great if Atlus woul wise up and just hand Cozy Okada a huge amount of money to come back... anything that'll make him come back cause MegaTen is being run into the damn ground.
Megaten is dead. Fuck it. I should've known that a new Persona never had a chance of reliving it's glory days after Satomi Tadashi left. (He was the person responsible for kick starting the Persona project in the first place.)
As for Okada. The reason he left Atlus was because he feared that he might bankrupt atlus due to his influence in the Megaten projects.
Notice how every Megaten game before DDS all felt, looked & played basically the same.
The only differences were
SMT: Darker, & more philosophical than the spin off games.
DS: More cyberpunk, & less dark than true megaten. The core game mechanics remain somewhat faithful to true megaten.
Persona: Started off as a more complex SMT IF.
The P2 games later adopted a system that was similar to DS 2 Soul Hackers, but with noticeably dumbed down gameplay.
Persona stories tend to be more about personal conflicts. Rather than a battle of ideologies like true megaten.
Modern Megaten
DS: Action RPG
Persona: Sakura Taisen lite
While I can applaud Atlus for trying something new with their Megaten franchises.
It just sucks how the direction that they're going now is not to my liking.
Which is why I guess I'm glad that I jumped ship to Suda 51 back in 2005.
However I can easily see Suda becoming as diluted as Megaten, should he ever try to expand more on the (mainstream/simplified) No More Heroes universe.
Bringing Okada back wouldn't change a damn thing. True Megaten was the result of a collaborative effort. Hell, I miss the days when Megaten had Takehiro Kawabe, Toshiko Tasaki, Ryuuchi Katsumata, etc. to compose their music.
(The OST's for the original three Persona games will always remain Megaten's best IMO.)
Most of the main key people have either left (Tadashi, Okada, etc.), or have had their roles diminished. (Kazuma Kaneko)