We know Suda 51 is not afraid of portraying sexual situations (K7)Don't forget Silver Case


FSR itself was chock full of sexual innuendos.
The most sexual character was probably Yayoi.
Moonlight Syndrome Yayoi

FSR Yayoi
Sylvia Christel seems to be a toned down Yayoi. In the sense that her schemes don't kill as many harmless people as Yayoi's schemes do.
Heck, Silvia herself is actually dressed more conservatively than girls from recent Metal Gear games (at least Silvia wears a bra).LOL, even the fucking grandma (Eva) had cleavage galore in MGS 4. You know I'm always talking about how that's one of the main reasons that videogames will never be able to elevate itself from its current reputation as trashy entertainment, because you can't go a single game without seeing women being sexually objectified & shit. I don't have any personal objections against that per say. It's just that it's kinda hard to take a story seriously when every single goddamn woman in the game is dressed up like they're ready to club fuck. (Including the damn 12 year olds & the grandmas.) Than again I feel that I take videogames way too seriously. This shit is meant to be fun, but then I recall that most gamers these days are trying to justify their medium by showing how "mature" & adult gaming has gotten by showing off their intellectual titles such as Xenogears/Xenosaga & the MGS saga. All have to say is why the fuck are all the women showing off their goddamn breasts in these intellectual games? It just makes the product look cheap & tacky. Shadow Hearts also deserves mention along the likes of MGS, & Xenosaga. Excessive cleavage in a serious/ story driven game isn't always a bad thing. So long as the sexual content is pulled off in an alien like H.R. Giger / Silent Hillish manner. (Where the sexual/ procreation theme actually plays a role within the plot.)
This is the best theory I've been able to come up with regarding NMH's grand twist at the end. I'll stick with it until NMH 2 comes out, and then reevaluate my position after that. Probably.It's the best NMH theory that I've read period. I can't punch any holes into it at all. As for whether or not NMH 2 will be related to SC/MS/FSR/K7. Who knows. I think a more likely possibility is that NMH will be the start of an entirely new universe that's some what based off of the same mythos that originated from MS/SC/FSR & K7. The problem that Suda runs into with his older games is that they're just not violent enough for todays gaming environment. (I believe that Suda sees that himself. Since he seems to be distancing himself from the style of his original titles.) K7, MS, & SC may all be excessively violent in their own ways, but the violence & gore usually punctuates the overall direction & darker tone of these games. Whereas most videogame violence is just there, because that's what gamers want. Which imo coincides with your theory about NMH, being a social critique on "videogames causing violence." or the overall nature of how gaming is almost exclusively about pointless over the top violence just for the hell of it. It doesn't even need to have anything to do with the plot. Pointless gore is just there, because that's what gamers expect. (Gamers are supposedly "cool" people who don't like playing "kiddy" games.)
Notice also that Jeane never says anything in the museum. The other Jeane that fought Travis is one of the most talkative characters in the entire game, yet the real Jeane is quiet and withdrawn. Especially compared to Silvia. (I would say Travis, Silvia, and Jeane are the most talkative.) I think this also shows that Jeane is an introvert, and maybe spends all her time playing video games and watching violent movies.Nice. I love the way you put that all together. I remember the last time I went inside a gamestop. I was appalled at how most of the customers in the store couldn't even pull together a coherent sentence without stuttering. That actually turned me away from gaming. Now I only stick to the 8-bit to PS2/Xbox era of gaming, because I'm appalled by the lack of social skills that gamers in general seem to be afflicted by.
You know I'm always talking about how that's one of the main reasons that videogames will never be able to elevate itself from its current reputation as trashy entertainment, because you can't go a single game without seeing women being sexually objectified & shit.This is so true. Even some of the games from studios I respect are guilty of this. (I'm looking at you Clover/Platinum.) That's one thing that irritated me about MGS 3 and 4, is the sheer ridiculousness of the outfits Eva and Naomi wear. At least Eva (in the 60s) had an excuse: She was trained to infiltrate and extract information through sexual manipulation. What excuse did Naomi have? I don't remember her dressing like that in MGS 1, that's for sure. That's one thing I like about adventure games in general. They don't tend to rely on sex to sell themselves, but instead focus more on story and puzzles. The obvious exception this is the Leisure Suit Larry games, but even those were really more about the jokes than the sex (until Vivendi took the games away from Al Lowe, anyway). And except for gratuitous shots of April and Zoe in their underwear, the Longest Journey series tends to treat their main characters as actual people, rather than the girls of Metal Gear. (or the girls of NMH, for that matter; heck, Bad Girl didn't even get a proper name!) Video games can be a valid medium for artistic expression, but the problem is that very few game designers even see it that way. If the designers themselves don't take their own medium seriously, how could we? Yes, a game should naturally be fun, because of the interactive component, but that doesn't mean it has to be silly. Likewise, a good story can save a game that isn't completely fun. I always hear people complain that Killer7's gameplay was awful, but the story was so good it overshadowed the gameplay. I disagree (I didn't mind the gameplay), but I can see what they're trying to say. And in my opinion, good gameplay can also help a game with a weak story. I use NMH as an example of this. I found the gameplay in NMH to be very fun, and my only regret was that there weren't enough fights leading up to bosses. I think Suda 51 designed NMH this way intentionally. Fun gameplay/weak story, as a contrast to what most people tend to say about his games to see if it would sell better. Unfortunately, it worked, so I'm terribly afraid Suda 51 will assume it was the "weak story" part that made NMH the success it was. Hopefully, this business of him wanting to take NMH 2 in a "more serious direction" is a sign that I'm wrong. And you're probably right that NMH will never connect to the Silver Case world. I was originally going on a rant at this point about why I don't like a lot of video game fans, and about how--judging from the idea of movie maturation vs. video game maturation--independent games are the future and we should support them. But I think that would be too off-topic in an NMH thread.
Whereas most videogame violence is just there, because that's what gamers want. Which imo coincides with your theory about NMH, being a social critique on "videogames causing violence." or the overall nature of how gaming is almost exclusively about pointless over the top violence just for the hell of it.Exactly. Suda 51 gave NMH such over-the-top violence, he just knew we would eat it up. Notice that the European version and Japanese version lacks the gory deaths and blood fountains of the USA version, and I see European gamers complain on NMH message boards about how they don't get the awesome bloody deaths. NMH is Suda 51 -*test*-('")ing a theory that "sex and violence can sell a game better than story can", which he was unfortunately proven right on. I think that's actually what the name of the game is a reference to. When a story is designed as an excuse for gratuitous sex and ultraviolence, then there won't be much of a plot. And without a plot, what kind of heroes can you have? You have to wonder if the "Desperate Struggle" in NMH 2 could be a reference to Suda 51 attempting to balance out the gameplay with a better story, and the "struggle" between the two.
(Gamers are supposedly "cool" people who don't like playing "kiddy" games.)This was also the main idea behind the aforementioned rant against video game fans. But critics are just as bad, because they are usually fans who get paid to be fans. The only critic I trust is myself, in all forms of media (even if I do let myself down sometimes; I'm looking at you now, The Happening). Is it possible that Suda 51 intended part of Linda Vermillion's creation to be a parody of the girls you find in Metal Gear games (specifically, MGS 3, down to the accent)? Isn't she the only character in K7 that dresses with her shirt all the way open? Heck, isn't she the only character that dresses like that in all of the games between SC and K7? I think so. Even "Evil Chizuru" isn't that revealing.
What excuse did Naomi have? I don't remember her dressing like that in MGS 1, that's for sure.Naomi has been known to use her sexual wiles to manipulate. She used her sexuality on that Patriot agent from MGS 2. I forget his name. He's the guy with the pace maker. The info comes from the Natasha conspiracy theory/shadow moses book that you read before you start the game. Even then that's still no excuse for the comical amounts of cleavage. Considering that Yayoi is a sexual manipulative character herself, and as you said she's really not that revealing at all. It's her demeanor. The way she carries herself, the way she speaks & her alluring voice that makes her sexually attractive. So in other words what makes Yayoi an effective sexual manipulator is the way she's written.
And except for gratuitous shots of April and Zoe in their underwear
Zoe in her underwear is what actually got me to try out the Longest Journey series two years ago even though I never heard of it prior to seeing the cover on a store shelf.
I was captivated when I saw the cover. It's just that it's rare to see a hot Spanish chick in a game (Or any attractive lead female in general.), who doesn't look like a hoochie/pornstar, lol.
What really attracted me to Longest Journey is the similarity it had with the old school Megaten games. Both franchises feature women with class.
(Megaten used to at least.)
I was actually labeling Zoe Castillo as the next Maya Amano, until I realized that her personality sucks. (She's just a pretty face, spoiled rich kid.)
Whereas Maya Amano from the Persona 2 games was quite exuberant, and had a very contagious personality.
That's one thing I like about adventure games in general. They don't tend to rely on sex to sell themselves, but instead focus more on storyYou should really try out the rpgs, Persona 2 Innocent Sin, & Eternal Punishment. There's a lot of pretty women in those games who look rather classy. The trashiest woman in the game was probably Maya Amano herself, but her personality is so unusual for a videogame character that it doesn't really matter. She's one of the few big boobed videogame chicks who doesn't bother to show off how huge her titties are. Although she does wear heart insignias on her breasts. It doesn't come off as slutty at all imo. I get more of a "little girlish" vibe from her fashion sense. Considering that she even walks around everywhere with a lucky rabbit charm that looks like some goofy stuffed toy. (Although most gamers who have only played Eternal Punishment wouldn't know that. Which is why it's a good thing that somebody finally translated Innocent Sin.)
When a story is designed as an excuse for gratuitous sex and ultraviolence, then there won't be much of a plot. And without a plot, what kind of heroes can you have? You have to wonder if the "Desperate Struggle" in NMH 2 could be a reference to Suda 51 attempting to balance out the gameplay with a better story, and the "struggle" between the two.Both thoughts make for interesting commentary. Too bad I have nothing to add other then I agree with the sentiments.
Is it possible that Suda 51 intended part of Linda Vermillion's creation to be a parody of the girls you find in Metal Gear games (specifically, MGS 3, down to the accent)?I don't believe that Linda was meant to be a parody of MGS women simply because she's flat (Mgs women are rather well endowed.), and Linda's dialogue actually makes sense. Her few lines of dialogue seem to be one of the only instances of "non distorted truth" throughout the entirety of Killer 7. (Contrast that to the MGS women who constantly refer to destiny or fate, or some other useless nonsense.) Now the corny faux Russian accent does lead some credence to Linda being a possible MGS parody, but what kills it for me is that her dialogue isn't goofy like a typical MGS rant. She would need to directly parody or describe an overused plot device like Jeane in NMH for it to come off as a parody imo.
I saw Linda more as a movie homage to the Convict Scorpion movies. (Linda looks & dresses exactly like the lead character. Save for the cleavage part.)
http://www.killer7.3dactionplanet.gamespy.com/quickgirl.htm

Linda also seems to be heavily based off of a girl codenamed "Mary" from Vermilion Pleasure Night's Quick Girl. (Which in turn is also influenced by Convict Scorpion.)
I wouldn't be too surprised if Linda was directly inspired from VPN Quick Girl, considering that her full codename is Linda Vermilion.
(Mary never speaks though. She just kills everybody. Even after she dies, lol.)
All three seem to be depicted with Sniper rifles.
Vermilion Pleasure Night
(We don't actually see Linda with one, but she obviously sniped Mills from a far.)
The comical part here is that the woman from Vermilion Pleasure Night is the only one who's actually been seen in her own show using a sniper rifle.
(The Scorpion typically guts her victims to death, and we don't actually see Linda killing her mark at all.)
Isn't she the only character in K7 that dresses with her shirt all the way open?Yup. Not even the trailer trash Samantha dresses like that.
Heck, isn't she the only character that dresses like that in all of the games between SC and K7? I think so. Even "Evil Chizuru" isn't that revealing.There have been some characters in SC who dress as revealing as Linda, but none of them were as important as she is. If I recall I think some of the girls in Moonlight Syndrome sometimes dress somewhat provocatively (Mika, and her friend Alisa), but that doesn't count because they're just teenagers. Teens usually dress oversexed.
What really attracted me to Longest Journey is the similarity it had with the old school Megaten games. Both franchises feature women with class. (Megaten used to at least.) I was actually labeling Zoe Castillo as the next Maya Amano, until I realized that her personality sucks. (She's just a pretty face, spoiled rich kid.) Whereas Maya Amano from the Persona 2 games was quite exuberant, and had a very contagious personality.Well, see, the thing about Zoe is that her personality at the point of the game's beginning is one of the themes that drives Dreamfall. Zoe, Kian, and April all follow a theme of "faith". In fact, the one character that ties Zoe to April is even named Faith (the girl that talks to Zoe from the TV screen). Zoe and April have both become disenchanted with their lives: Zoe from her bioneering work, and April from her "save the world" stuff that she did in the previous game. They have no faith in themselves, no ambition. Their journey begins at a low point in both their lives. April abandoned all of her Stark friends to live in Arcadia and fight in a resistance she isn't really part of, while Zoe has dropped out of school, broken up with her boyfriend, and is living at home with her father. The game, for the most part, follows the two of them on an adventure to see whether or not they can regain their faith in themselves. (Zoe does, April doesn't. In fact, April ends up much worse in the end than she began. It's actually quite a twist, because near the middle, it looks like April is coming to terms with her past and warming up, but it doesn't last.) And then there's Kian. He's a religious man from a far-away land. A man of faith, as it were, who travels to Marcuria (in Arcadia) to convert the people there, by force if necessary. It is against his group that April is resisting. Kian's short journey in the game is another story about faith. This time, faith in yourself and your own rational faculties, vs. faith in the Goddess that Kian believes in. Sure, Zoe may seem shallow and flat the first time we meet her, but that's part of her character at that point. She develops as a character the more the story progresses, and the more she meets her opposite, April. The theme of faith is reflected in a much more compressed way in two minor characters from Dreamfall named Emma and Charlie. Back in the first Longest Journey, Emma and Charlie were April's friends, when April started going on her unbelievable adventures. At the time, when April was pressed to tell them the truth about what she was up to, Charlie believed her and Emma didn't. When we meet them again in Dreamfall, their personalities have switched completely. Charlie thinks that April has most likely died somewhere, and Emma travels around the world seeking out anyone who knows about Arcadia. The two of them are representative of Zoe and April themselves, and where they end up at the end of the story (with Zoe being Emma and April being Charlie). Oh, and I just remembered an example from the first Metal Gear Solid of a girl who wore her top zipped all the way down: Sniper Wolf. So Sniper Wolf in MGS 1, Eva and the Boss in MGS 3, and then Eva and Naomi in MGS 4.
I don't believe that Linda was meant to be a parody of MGS women simply because she's flat (Mgs women are rather well endowed.), and Linda's dialogue actually makes sense. Her few lines of dialogue seem to be one of the only instances of "non distorted truth" throughout the entirety of Killer 7. (Contrast that to the MGS women who constantly refer to destiny or fate, or some other useless nonsense.) Now the corny faux Russian accent does lead some credence to Linda being a possible MGS parody, but what kills it for me is that her dialogue isn't goofy like a typical MGS rant.It's interesting here that you peg Linda's accent as Russian. I had always thought the same thing, and that sent me down a very interesting train of thought regarding Linda, her motives, her connection to Garcian and Mills, the Eastern Threat, and the real meaning of the game's "100 Years Later" ending. And did you know that Linda was played by Jennifer Hale? Jennifer Hale has also played Naomi Hunter and Emma Emmerich from the Metal Gear series. Is it a coincedence that they got her? Maybe. But how about Cam Clarke (Ulmeyda/Liquid Snake), or Greg Eagles (Garcian/DARPA Chief)? Of course, this might have something to do with Kris Zimmerman being the casting director for K7 (and NMH, for that matter), as well as many Metal Gear games. Anyway, regarding Linda: Could you please give me a brief summary of what Russia has to do with the Eastern Threat, if anything? My understanding of it was that it had to do with Japan being threatened by China and Korea, but it seems to me that Russia is perfecly poised to be an antagonist right alongside those two.
It's just that it's rare to see a hot Spanish chick in a game (Or any attractive lead female in general.), who doesn't look like a hoochie/pornstar, lol.Once again I point to my muse...
I know you saw that one coming.
Oh by the way I showed an episode of Vermillion Pleasure Nights to my friends recently. Actually the episode with the Quickgirl segment.
I'm not sure if they..."got" it really. One of my friends thought it was neat, the other one I really don't know how he liked it. Although they both LOVED the ending to the Quickgirl sketch...which I die when I see it. So funny.
She would need to directly parody or describe an overused plot device like Jeane in NMH for it to come off as a parody imo.Wait wasn't Jeane Travis's cat???? I don't remember the cat being any part of the plot at all man. I'm apparently thinking of the wrong person somehow.