Wow... just wow, dude. I haven't checked the SINdicate for ages, but in case you haven't, have you thought about throwing this up on your site? It's really insightful.
Lemme guess... you really like Linda, right?
have you thought about throwing this up on your site? It's really insightful.
Actually I already have.
All File 7 files can be found at the File 7 section of the website.
I still need to write up the Sphere of Influence article (The text that will acompany the Relationship chart.) & a couple of others for Emir Parkreiner,Kenjiro Matsuoka & Edo Macalister from Flower,Sun & Rain. (The bellhop at the Union Hotel.) I'm also planning to write files for Kun Lan,Harman,Samantha,Ulmeyda,Fukushima,Handsome Men,Dan & Curtis.
Lemme guess... you really like Linda, right?
Nah,I'm attracted to Ada Wong's RE 4 look for some reason. Don't know why since I thought she was ass ugly in RE 2. Guess it's because she's looks more east asian now.
My justification for dedicating a file to Linda Vermilion is...
Linda was only in the game for 3 or somethin' minutes.
Having as much charisma & standing out as much as Linda does,you just know she has a bigger role in Killer7 than what can be told at face value.
As for I the ILLnificent liking her
can't say that I have a libido,crush or a lust for her,Linda's hot though. (I'm a typical dog,I dig women with big ( * Y * ) & a big ass,Linda has neither. I'm more of a Taki,Lust from Full Metal Alchemist or a Motoko Kusanagi fan.)
Linda Vermilion has a striking resemblance to an assassin named Mary in Vermilion Pleasure Night's http://www.sitesled.com/members/killer7/file7/quickgirl.html Quickgirl.
Which is also feat. in the File 7 section. However the article isn't up yet.
Quickgirl shares a lot in common with Killer 7. One chick even has the ability to scan an area to see where all her oponents are much like Garcian Smith & the Heaven Smiles.
Judging from Linda's demeanor,weapon,appearance & her surname I have reason to believe that "Quickgirl" influencecd Killer 7 a lil bit.
(We never see Linda's actual weapon,but it's easy to tell that she used a customized rifle with a sniper scope.)
That was a nicely written theory. Those pictures we're really cool to, who made those?
The gamespy Linda file has better writing than the post I have here.
(I never bother to update the forum post.)
Those photos are of Meiko Kaji playing the role as Lady Convict Scorpion.
IMO Linda Vermilion's likeness was based off the Lady Scorpion.
So I made some pics using Paintshop pro.
(Can't make anymore cool pics like that though,because my former pc broke down.)
There's also the fact that Mills just -happened- to be shot when he was about to spill the beans about "Garcian and Harman 30 years ago". But that doesn't mean he was shot because of it. Maybe it was just an unfortunate "coincidence"- to serve the purpose of the game drama.
Besides, Samantha had already been killed before he met Mills, so the US Government's control over the Killer7 was already starting to collapse before then thanks to some outside interference.
In my opinion, some other group or person was already destroying the Killer7 illusion and Mills' assassination was a part of it. Regardless of Mills wanting to come clean with Garcian or not.
I'm excluding Jaco from this - Linda Vermillion wasn't part of the original game plan either, I think.
I think I've reached an "eureka" moment, which is why I've made another post.
Okay, why did Linda kill Mills and then asked Garcian to seek out the answers for himself?
In my opinion, even if Linda knew what Mills was about to tell Garcian, she didn't want garcian to know it from Mills. She wanted Garcian to see the truth by himself, with his own eyes. She's speaking to you now. The player.
If not, Garcian would still be fed information from Mills, like a dog, so to speak. Even if it that information is the truth.
In other words, Linda Vermillion wants Garcian to be released from the Government, and the player from the game's linearity.
Mills info about Garcian and Harman 30 years ago, could be another pack of lies, or not. It doesn't matter. This is not how things are supposed to happen if Garcian is to be free (and of course, stop being the Killer7).
And by "free" I don't really mean free. Because in the end you can only fuck one of the countries, not both. Linda is confident you'll make the choice that is advantageous to her country.
Your choice will be this: destroy the other country.
In this context, Linda Vermillion's allegiance is to either country. She doesn't specify which country because she doesn't have to. Emir already knows.
Which leads me to what I really want to say:
You see, you decide one of the game's outcomes, and you by doing so, also decide Linda vermillion's allegiance. Your hand is no longer guided by the game.
Starting from this moment, you, the player, are already an active part of the plot itself. Linda Vermillion is putting everything, even her allegiance, in the player's hands. The outcome of the game's events is already decided starting from now.
This is what i believe, really. Linda Vermillion does have an allegiance but this depends on your final decision. What did Linda Vermillion made you think? To me, Linda is already laying the path for the player.
She doesn't give any information to you (the player and Emir) per se. She's making you fill the blanks, even in her own speech.
In which country do you want Linda to be sided with?
The answer is only yours.
Did you want her to be sided with Japan? Then let Matsuken live.
Did you want her to be sided with the US? Kill Matsuken.
The game doesn't have two endings. It has one.
You can do the reverse thought process, of course:
Let Matsuken live? Then Linda's allegiance is Japan.
Kill him? Then Linda's allegiance is the US.
My logic behind this is that she's so confident in herself and her love for her country, that she's also sure she's making the right decision to tell you to seek the truth. She's confident that whatever decision you make at the end, her country will be "protected" and the threatening country will be destroyed. In other words, she's confident on the decision you'll make. You will make the right decision.
I don't think someone like Linda would be so reckless to risk her country to be destroyed by what she's doing.
Her actions are perfectly calculated.
So, she doesn't have a country in that point in the game. You decide what she meant by "protector of the country" in "Lion".
I'm sure I repeated myself a lot, but it's just that I think this is crucial and needs to be given a thought.
To make things more neutral for you to make your decision, she doesn't even look Japanese or American. She talks with a French accent (she's struggling with her inability to NOT roll her "r"s - if you ever heard Monica Belluci speak English you know what I'm talking about), and her face doesn't look Japanese or American. Her clothing doesn't give anything away either.
She's ambiguous. In everything she does, says and wears.
If she were a number, she would be 0.
Until you add it something. In that case, she would be "1".
Or better yet, she's perfectly clear if you stick "Japan" on her. She's perfectly clear if you stick "United States of America" on her.
Young Harman Smith's function in the game is to expose the player to the facts (The Past). And Linda's purpose is to not inform the player while informing the in-game character Garcian/Emir. She is informing him. You just choose the context of the information (which will lead to The Future).
Something you haven't been exposed to until now.
Garcian/Emir knows perfectly well what she's talking about, but you the player, will decide and find out what "that" is later.
Until now, you've been fed info, info, and more info. Do this, do that, go here, etc.
It's time to wake up. It was all designed long ago, so that it would lead to this outcome. Emir's waking up was designed too. The Killer7 was designed to fail after it accomplished its purpose. Mills was designed to die after his purpose was accomplished. When Mills started spilling the beans, that was the signal that triggered the end of his usefulness. Mills was starting to talk personally, but that talk is none of his business.
Of course he was a slave. He didn't know the whole picture, just followed orders.
Linda has a higher degree of understanding of the whole picture. Probably the highest.
The problem with the game or the player, is that when Linda Vermillion says "I'm a protector of the country" your mind will probably freeze and isolate that from what comes next, because you're trying to link it with what came before. This is because the game hasn't offered you any decision to make yet. So, you think the game is still following a linear path. The game's path is already supposed to be under deliberation, in your mind.
I don't think you can write down what Linda Vermillion said until you decide the end of the game. That decision is important and is the final piece of the puzzle (the big picture).
Now, what that design was and who designed it, I don't know.